Release: Emain Macha

Release: Emain Macha

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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Release: Emain Macha

Post by ralphie »

A fairly straight forward map: top vs bottom, 5v5, 16x16. Vehicles need to use the ramps, bots can go anywhere.

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I've put a ton of metal in the middle beach section, to try and encourage players to venture off the ridges. There is however still enough metal in the lesser contested areas to allow you a chance to survive if you can't hold it.

Rock models by Lathan.

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Release: Emain Macha

Post by hrmph »

Very nice!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Release: Emain Macha

Post by Gota »

Very cool.
suggestions:
make mexes in the middle give even more metal.
The porcyness of the map is more than enough to allow you to defend yourself if the enemy breaks your shore mexes anyway.
I know this is a convention but why make so many mexes on such a defensive map?When you have a very open map where its important to have more mexes that give less metal i dont see the point of making many metal spots in the starting position on such a defensive map.
Why not make one metal spot instead of making everyone build 3 mexes at the begining.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Release: Emain Macha

Post by smoth »

Gota wrote:Very cool.
suggestions:make the map more porcy with an over emphasis on the center.
fixed your post for you.

Nice map ralphie, I will try it in gundam tonight.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Release: Emain Macha

Post by hrmph »

Gota wrote:Very cool.
suggestions:
make mexes in the middle give even more metal.
The porcyness of the map is more than enough to allow you to defend yourself if the enemy breaks your shore mexes anyway.
I know this is a convention but why make so many mexes on such a defensive map?When you have a very open map where its important to have more mexes that give less metal i dont see the point of making many metal spots in the starting position on such a defensive map.
Why not make one metal spot instead of making everyone build 3 mexes at the begining.
I've found that the more porc-ish a map is, the better it is to have tons of mex spots scattered around that all give a minimum amount of metal.. That makes it harder to porc since you basically have to expand or else you will die.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Release: Emain Macha

Post by Cabbage »

!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..

Unless you mean emain macha / ireland... bah im obviously wrong and its upsetting!
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Release: Emain Macha

Post by ralphie »

Cabbage wrote:!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..
I sure did :P I think I got to rr8, and left shortly after new frontiers (what an abomination)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Release: Emain Macha

Post by Saktoth »

Interesting, i think it might be a little metal heavy though on the whole, and so much metal in the centre really, really encourages you to compush to the mid and porc on his side of the beach.

Though when i saw this happen the player who did it died in a 3-1 because his allies gave didnt want to get their feet wet or sand in their shoes. >_>
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Release: Emain Macha

Post by SirArtturi »

I like the map layout. If it seems to become too porc you can always reduce the max metal value as said before...
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Release: Emain Macha

Post by Cabbage »

ralphie wrote:
Cabbage wrote:!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..
I sure did :P I think I got to rr8, and left shortly after new frontiers (what an abomination)
Fantastic! I got addicted again about a month ago after not playing for two years, so much has changed... but i still prefer old emain.. Had a RR5 mincer on alb/pryd (EU) but i took an age to get there.. ugghh i'll stop!

map looks nice btw, but you have to call the next two hadrians wall and odins gate :P
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Release: Emain Macha

Post by NOiZE »

Very intresting map!! nice work!
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Release: Emain Macha

Post by hunterw »

this is a high quality map in all aspects of mappery
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