This is my first map making project and I think in past few days I've been doing really good. Most of the time I have been working with numbers... So with basic math and logic it hasn't been very hard. Now i've reached the two final maps of height and metal, but im still working on with texture, feature and typemap.
Ok first here is some specs about my map:
24 x 18
12288 * 9216 pixels (textures)
1537 x 1153 (heightmap)
1537 x 1153 (metalmap)
1536 x 1152 (featuremap)
768 x 576 (typemap)
First problem now when i've been testing is that most of map compiler tools doesnt work very well for 5 files.
This kind of error occurs right when i start compiling and it begins to load textures:
"Failed to open DIB file"
And at the end it says 0 features writed, There was meant to be 6 geovents with color g 255
One problem occured with typemap. My intention was to make "unpassable" zones with typemap with color 255 red marking terrain type unpassable.
After compile. There was unpassable zones but slightly in wrong places. I scaled my typemap with GIMP.
One Problem with L3DT:
Im making my textures with using L3DT 2.5 Professional. Base climate is Arctic and there's couple common textures along. One of those textures is snow. After generating and compiling the snow looked more like sand in spring, Don't get this why ?
I generated all the operations:
Water map
Attributes map - TX/HF ratio 8 * using mosaic map tile size 512
Terrain Normal - TX/HF ratio 8 * using mosaic map tile size 512
Light map - TX/HF ratio 8 * using mosaic map tile size 512
Texture map - TX/HF ratio 8 * using mosaic map tile size 512
Sorry about my bad english.. I may need to edit this to make it more readable.
I'll also add screenshot of this. " Snow - sand compilcationg"
Now some help is needed...
thanks!
Edit:
Okay here are some screens of my main issues causing me headache...

This texture is supposed to be snow. Why does it look like sand ? Is it something with lightning, maybe color of sun ? Should it be white ? or ambience ?
Im also annoyed about those small squares which this texture generator lays for those "mesas" or small slopes. They just look bad. How to get rid of them ?

Now, This grassfield layer doesnt look like result of repeated tiles. It seems more like one tile scaled to fit in this layer, leaving inaccurate result.

What is that ? After generating my map in L3DT it left those lines there. Maybe somekinda bug with mosaic maps ?