Showing Weapons on the Minimap

Showing Weapons on the Minimap

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Showing Weapons on the Minimap

Post by Argh »

Can we have a boolean "showOnMiniMap", that turns this off? For performance reasons, I think this would be good.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Showing Weapons on the Minimap

Post by Gnomre »

This tag was called "noradar" in OTA, btw, but I think only meteors and a few oddball 3rd party weapons used it, so keeping the name probably doesn't matter that much.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Showing Weapons on the Minimap

Post by AF »

I remember meteors and comets on the OTA minimap.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Showing Weapons on the Minimap

Post by KDR_11k »

AF wrote:I remember meteors and comets on the OTA minimap.
Me too.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Showing Weapons on the Minimap

Post by AF »

KDR_11k wrote:
AF wrote:I remember meteors and comets on the OTA minimap.
Me too.
confirmation I'm not going mad at last
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Showing Weapons on the Minimap

Post by Gnomre »

Maybe it was the other way around then, I haven't played OTA in a long time now :P I just know the tag existed and worked, because WD was a radar spamfest back in the day compared to TA itself.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Showing Weapons on the Minimap

Post by zwzsg »

KDR_11k wrote:
AF wrote:I remember meteors and comets on the OTA minimap.
Me too.
So do I.
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