In our quest for realistic tracers (ie, weapons of which only one out of x shots are visible), I've realized that a new weapon rendertype may be in order...
The other solution woudl be, of course, to add ghost weapons that have a slower burstrate to mimic tracers. However, with units that will have upwards of 12 weapons needing tracers this is infeasible.
So the question is, how hard and/or possible would it be to create a new rendertype which will only render one out of ever defined number of shots from the weapon? So we could have weapons which only actually render the visuals for 1 out of every 5 shots, and so on.
New weapon rendertype
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: New weapon rendertype
Why don't you just emit-sfx a laser every few shots?
Re: New weapon rendertype
I'd use a CEG instead, works fine for the MGs in Fibre.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: New weapon rendertype
Alright, KDR, which of your units does this, and which ceg is it?
Re: New weapon rendertype
The muzzle_shredder is the effect in question though currently it's fired for every shot (reducing the number is trivially easy). Used on tanks (unit_tank), howlers (unit_gunship), shredders (turret_shredder) and krakens (turret_sea). The actual weapons for all of these are invisible beamlasers since hitting air with actual lasercannons is pretty unlikely.