New Unit Suggestions

New Unit Suggestions

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Jonny C
Posts: 94
Joined: 31 May 2005, 18:06

New Unit Suggestions

Post by Jonny C »

Hello, I have a few suggestions for some new units for TA but sadly i'm a programmer not a designer :(. I kinda thought i'de create this post so other people in my situation can talk about there ideas and then the people that like making units but have run out of ideas can implement them :) (if they want to that is....)

ok so here are two of my sugestions...
1) a unit that travels along the ground really fast (i.e. vehical or robot) and it has a high damage short range weapon (i.e. Melee) kinda like a tazer...

2) my other sugestion is to have some 'mobile building' i.e. Fusion Rectors etc. The point being that if you have some evil guy outside your base trying to take out your nice reasources with a long range cannon, you can just move them somwhere else... (some kind of hover thing that temporerally disables the buildings use whils't in transit *and it can only move VERY slowly)

ok, well thats my ideas (i have a few more but they kinda suck). I'm interested to hear what other ideas people have...

Jonny C.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

2) my other sugestion is to have some 'mobile building' i.e. Fusion Rectors etc. The point being that if you have some evil guy outside your base trying to take out your nice reasources with a long range cannon, you can just move them somwhere else... (some kind of hover thing that temporerally disables the buildings use whils't in transit *and it can only move VERY slowly)
Ideally, you wouldn't get backed into a corner like that. :wink: The arm can already build a mobile fusion out of the adv. Vehicle lab in XTA.

LordMatt.
Jonny C
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Joined: 31 May 2005, 18:06

Post by Jonny C »

HA HA HA HA HA !! well said,
I didn't realise the ARM had a mobile Fusion reactor. I'll take a look next time im playing...
I had another idea for some units....

How feasible would it be to ipmlement a whole new tech level? I.e. where Krogoths are the equivelant of a Pee Wee and the construction units use like 200metal and 2000 energy when nanolathing? There are huge powerplants that would take a level 1 person forever to build but with 3/4 standard fusion reactors and about 10 level2 consturuction Kbots it would take about 10 minutes. And these babys create 8,000 energy with some nice big Metal converters that use 6,000 energy to produce somthing like 120 metal?

i just thought it would add some new 'limits' on the game (expand the horisons so to speak).

Let me know if this has been done/is being considered/is completly insane and stupid.

Jonny C.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

That would be awsome, "Advanced Construction Krogoth"... Have you looked at TA:AA (Absolute Annihilation)... it's got a lot of rediculousely strong robots... and then I found this one unit somewhere that I downloaded that was uberstronger.
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Cheery
Posts: 129
Joined: 09 May 2005, 10:30

Post by Cheery »

Movable units would be cool stuff, but they shouldn't be too easy to move.

Actually I would like from flying buildings even more!
Thought they would need much energy to stay in skies...

Air versions from energy producers would be less usable.
Also there could be one kind of big air magnet which allows to move huge amount of any units at once.
Jonny C
Posts: 94
Joined: 31 May 2005, 18:06

A TELEPORTER!!!

Post by Jonny C »

HANG ON A TICK!!!! you just gave me an idea! how about A TELEPORTER!!! they cost tonnes to build, but once you have 2 then you can easily transport your units somwhere else. No need to worry about moving huge armys into another persons base because you'de have to actually build a 'recieving' teleporter somwhere else (and as i said, the cost loads and take ages to build). Then you could have a super teleporter which can move around, (like an ADVANCED TELEPORTER!!!) that would be fun :)

thanks for the link to TA:AA I'll look into that, Sounds fun :)

CYA! Jonny C
CaptainExo
Posts: 57
Joined: 01 May 2005, 03:18

Post by CaptainExo »

Could work, but you'd have to make some kind of catch, ie; it takes a while for a unit to be transported. A really sneaky way of doing this would to;

1) Take all data from the unit at the sender
2) Save it
3) Dissassemble the unit at the sender for 100% cost
4) Send saved data to reciever
5) Reciever nanolathes up the new "body" for the unit

Perhaps a random chance of HP loss due to flaws in the system, as as for the moving porter, no way. Overpowered.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

How about a realy big fly wheel with a few Pewee's that run inside it like a hamster and they press buttons every time they take a step, and each button fire's out a shot from the cannon that is faceing forward as the time. So can only fire it when its moving. It would make for a bizzar sight, wandering around the map, fireing plasma every where. Now add a seat for the comander on the top, and he controlls a big huge gun. So now its running around, shooting plasma AND firing lasers from a giant turret.


PS: What was i on?
CaptainExo
Posts: 57
Joined: 01 May 2005, 03:18

Post by CaptainExo »

Zoombie wrote:How about a realy big fly wheel with a few Pewee's that run inside it like a hamster and they press buttons every time they take a step, and each button fire's out a shot from the cannon that is faceing forward as the time. So can only fire it when its moving. It would make for a bizzar sight, wandering around the map, fireing plasma every where. Now add a seat for the comander on the top, and he controlls a big huge gun. So now its running around, shooting plasma AND firing lasers from a giant turret.


PS: What was i on?
I'd hazard a guess as LSD. :P
Jonny C
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Joined: 31 May 2005, 18:06

Post by Jonny C »

good ideas! lol. the teleporter thing i would say uses a little less than 100% as you may as well just build the constructionyard where the reciever is, and it'd just be pointless... lol maby 20%, (and it transmitts 1 unit every 5 seconds) so then if you had a 'secure' reciving end you could slowly send like 50 battle tanks accross the map for a 'secret' invasion, Then having the recieves cloackable... that would be interest ... mwa ha ha ha ha, lol

keep up the LSD ideas, they could be quite dangerouse in the battle feild....
CaptainExo
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Joined: 01 May 2005, 03:18

Post by CaptainExo »

Jonny C wrote:good ideas! lol. the teleporter thing i would say uses a little less than 100% as you may as well just build the constructionyard where the reciever is, and it'd just be pointless... lol maby 20%, (and it transmitts 1 unit every 5 seconds) so then if you had a 'secure' reciving end you could slowly send like 50 battle tanks accross the map for a 'secret' invasion, Then having the recieves cloackable... that would be interest ... mwa ha ha ha ha, lol

keep up the LSD ideas, they could be quite dangerouse in the battle feild....
But using the transporter would keep any experience the unit had. This is good; Why, you ask?

Units with experience do more damage and have more hitpoints and armour. No, really! An LLT with 0.15 XP will have maybe +50HP compared to an LLT with 0 XP. :wink:
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I had this idea for a multi-bay factory, whenever you told it to build something it would build 2 or more of them at the same time... you could make like an uber peewee mill.

I was also thinking a peewee cannon would be cool... it would be a factory unit, but when it built something it would then launch it halfway across the field towards an enemy base... you'd make like 20 of them and bombard them with a rain of units.

Or like armor for your commander.
Durandal
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Joined: 05 May 2005, 16:27

Post by Durandal »

Strap-on PeeWees ... for those extra twenty seconds in the field : )
r0k
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Joined: 10 May 2005, 12:17

Post by r0k »

Terraforming units, especially one that can dig trenches. Naturally you could have a unit that can fill them back in or something to counter it, or better still a unit that can build bridges. I suspect the bridges would need to be destructable to balance things.

I like the idea of units / weapons that incapacitate. a cool one would be a mine or tower that can throw nets. this sort of thing could be used to slow down units..

the teleporter is a good one i recon, there was one in one of C&Cs tho IIRC it was quite limited in some aspect which made it kinda a luxury more than a useful weapon.

I would like to see bigger transports, and some gourmet ones.. an expensive rapid air-transporter (or one shot? or something),

I always thought Resurrector bots were a nice concept but too impractical to use en masse.

The idea of multibay factories rocks i recon. it should be pricey to build but cheaper than the equivalent amount of separate factories.

Something that can briefly freeze water / lava so larger land units can cross. it could use the 'freeze' ability in battle to incapacitate but not kill enemy units.

the plasma deflector looked awesome. a better model would act as a kind of dampener. any sort of wall that you can walk thru with units but can't shoot thru properly has serious potential. it would be a double edge sword since defending gun would give up some range / accuracy as well.
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SinbadEV
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Post by SinbadEV »

Expansion Platforms, you could build a bunch of them to make islands bigger, or a line of them to act as a bridge, or make them in the middle of the ocean to make an off-shore base... the platforms would have to go all the way to the bottom on the water so you couldn't lose units under them, and they would cost more depending on how tall they had to be... if you could figure out a good way to keep track of units under the bridges it would be advantageouse to have a floating platform instead...

Or going back the what people were saying about movable buildings... maybe make movable hover platforms that you could build on... it wouldn't work for extractors but would be cool for factories or nuke plants... would require energy to move based on the metal cost/HP of the unit it was carrying...
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

sweet like a flying anti-scarab :P
Kickban
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Joined: 03 May 2005, 18:34

Post by Kickban »

the teleporter is a good one i recon, there was one in one of C&Cs tho IIRC it was quite limited in some aspect which made it kinda a luxury more than a useful weapon.
OMG ! This was called Chronosphere, and was not a luxury, but one of the most powerful weapon in game ! And it in C&C Redalert and C&C Redalert2. You can't even imagine what was able to be done with this nice piece of technology.

Back to subject, i love terraforming ideas. You can already do that with mines, but this is not the easiest way. And for bridge building, you can use a con, they can 'restore' map, and so make bridges on trenches.
What we need is a unit which is specialized in map modification. Low speed, can climb hard slopes, can make the terrain go up and down. This can be seen as a new building in the unit construction menu : high ground (build a square step) or low ground (remove a square step).
Or else, i will stick to mines terraforming :-)

I also like the idea of the twin factory, and also the peewee canon. Should work like a transporter. You put a unit in it, and than make it shoot. it use the unit as a projectile, have low accury, high range. You can so make any unit land somewhere on the map. The unit should take dmgs from the impact. But just imagine a flying Krog landing in enemy base, on impact, he lose half his hp, but destroy any building he go in :-)
And of course, flying units are repulsed by the new SJ repulsor :-)
Jonny C
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Joined: 31 May 2005, 18:06

Post by Jonny C »

ha ha, funky ideas! the floating platforms sound promising. maby you could have it as a kinda of unit in the shipyard. It just builds a large factory sized unit that you can walk onto and it moves around (very slowly) and you could have a hover version which can go on land as well... so you could build ur entire base on the 'hover platforms' and then very slowly move it out to sea.... (bit wacky but could be quite interesting) lol

Jonny C
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Many level 3 super units already exist, and most of them should work straight away in Spring. Browse RTSC TA and choose your unit pack.

As for teleporters, I made a few for TA, but in TA it was problematic, either they'd be crashy, either they'd only work on specially scripted unit, either they'd have to be the first unit, ..... Hopefully in Spring I won't have the problem with crash when going over [100], but Spring doesn't interpret my scripts like TA does, so I haven't managed to get my teleporter working and gave up when I saw Spring ignoring some lines and doing things I never scripted.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

not needed in TA:Spring, but at some point teleporters should be implemented, very useful for speeding up your endgame.
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