is .lua replace .cob in next ver
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is .lua replace .cob in next ver
i try to learn .cob code
but with the new .lua feature i had ask for the .lua limit ,
and the answer is about the .lua exclud(weapon/projectil)...
without detail or tutorials i inquired info ,
and they talked about the faciklity to replace .cob by .lua,
is a good choise to learn .cob synthax now ?
but with the new .lua feature i had ask for the .lua limit ,
and the answer is about the .lua exclud(weapon/projectil)...
without detail or tutorials i inquired info ,
and they talked about the faciklity to replace .cob by .lua,
is a good choise to learn .cob synthax now ?
Re: is .lua replace .cob in next ver
yes.
Lua will not replace COB in any predictable time.
unless trepan has something up his sleeve
Lua will not replace COB in any predictable time.
unless trepan has something up his sleeve

Re: is .lua replace .cob in next ver
related to legal of spring:if none can translate a part(.cob) of spring then spring is an emulator...you dont own spring_installer for how many times ??imbaczek wrote:yes.
Lua will not replace COB in any predictable time.
unless trepan has something up his sleeve
is 76b1 =76.1% (60 76 =3years then 76 100=5year? )

- SwiftSpear
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Re: is .lua replace .cob in next ver
You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.
We'll keep cob because most spring users still know it better than lua so far. If that changes we maby don't need cob any more, but for now do.
We'll keep cob because most spring users still know it better than lua so far. If that changes we maby don't need cob any more, but for now do.
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Re: is .lua replace .cob in next ver
Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
Re: is .lua replace .cob in next ver
for exemple only : what other engine use .cob ???SwiftSpear wrote:You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.
is .3do / .s3o have problem or not ???Archangel of Death wrote:Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
someone prefere .3do for performance or ingame advantages ?i use .3do only beacause when i learned .s3o not exist...
Re: is .lua replace .cob in next ver
It doesn't matter.emmanuel wrote:for exemple only : what other engine use .cob ???SwiftSpear wrote:You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.
Re: is .lua replace .cob in next ver
Actually s3o is the faster one, but that's just the model. For scripting, cob is much faster than lua, and is perfectly legal to use.emmanuel wrote:is .3do / .s3o have problem or not ???Archangel of Death wrote:Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
someone prefere .3do for performance or ingame advantages ?i use .3do only beacause when i learned .s3o not exist...
Re: is .lua replace .cob in next ver
COB is cool. We're sorry you're not getting it, but it's legal, it's fast (if written well) and it works- which is why we're still using it (and I support that, until some day in the far future, when we have COB plus IK, which would be the penultimate step, imo).
Please read through the BOS sourcecode in any of KDR's mods, NanoBlobs, Gundam or other games that have heavily-commented BOS code, if you're getting stuck learning how to code. For most things, it's really very simple to use...
Please read through the BOS sourcecode in any of KDR's mods, NanoBlobs, Gundam or other games that have heavily-commented BOS code, if you're getting stuck learning how to code. For most things, it's really very simple to use...
Re: is .lua replace .cob in next ver
its perfectly legal and your mod is perfectly boring too !its very impressiv to see that the only final quality mod releaser that suport the only thing that disalow his work ...Argh wrote:COB is cool. We're sorry you're not getting it, but it's legal, it's fast (if written well) and it works- which is why we're still using it (and I support that, until some day in the far future, when we have COB plus IK, which would be the penultimate step, imo)..
and .cob is so fast to learn that you need 3year for release your work !
for gundam nocomment because it crash my PC harddrive physically (maybe due to the awfulness of the design meca)
and you copy without legal my patented code for artillery retractabl stab !(i understand now why i was banned a year...)
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- Pressure Line
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Re: is .lua replace .cob in next ver
proof of patent or stfu.emmanuel wrote:and you copy without legal my patented code for artillery retractabl stab!
Argh is a very capable bos/cob scripter, modeler and texturer. im sure he wouldnt need to steal ANYTHING off you... ever.
I myself wrote a deploy/undeploy script 6 months ago, i certainly didnt copy anything you ever did, am i stealing your 'patented' code too?
Re: is .lua replace .cob in next ver
what ???Pressure Line wrote:proof of patent or stfu.emmanuel wrote:and you copy without legal my patented code for artillery retractabl stab!
Argh is a very capable bos/cob scripter, modeler and texturer. im sure he wouldnt need to steal ANYTHING off you... ever.
I myself wrote a deploy/undeploy script 6 months ago, i certainly didnt copy anything you ever did, am i stealing your 'patented' code too?
you stoled me too !!!
i wroted this last year and never see this kind of code before (and i study all existing units for stole the codes !)
i know the argh releases and his huge capacitys (but his weak taste for war...)it was a leader in .s3o and all new spring feature a kind of explorer of the undocumented (!?!)code...sometime i askmyself if its not a clone of smoth and sdkfz
Re: is .lua replace .cob in next ver
I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
Re: is .lua replace .cob in next ver
Poke Lurker until a new compiler magically appears.quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
Re: is .lua replace .cob in next ver
but you can code in HEXA or BINARY too...arf!Peet wrote:Poke Lurker until a new compiler magically appears.quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
caspring.org = its fun to see that the "peewee ingame 10*more nicer than in original intro movie ,
is someone want to record the same scene (illegaly sure)
what thiis disabled f10 key ingame ???how recording noiw ??
- Forboding Angel
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Re: is .lua replace .cob in next ver
Using lua for cob functions would imo be simply idiotic.
Using lua for it would cause a slowdown in sim time, and come on, cob is extremely simple. Further integrating lua into cob for direct interfacing would probably be helpful, but on the other hand, thanks to luacob, that is already in place. I don't really see the need to overcomplicate something as simple and straightforward as Cob.
Using lua for it would cause a slowdown in sim time, and come on, cob is extremely simple. Further integrating lua into cob for direct interfacing would probably be helpful, but on the other hand, thanks to luacob, that is already in place. I don't really see the need to overcomplicate something as simple and straightforward as Cob.
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Re: is .lua replace .cob in next ver
An original Cavedog unit, the Core Hedgehog mobile anti-nuke, had to deploy stabilisers before it could fire. Thats about 10 years ago, isn't it?emmanuel wrote:what ???
you stoled me too !!!
i wroted this last year and never see this kind of code before (and i study all existing units for stole the codes !)
Re: is .lua replace .cob in next ver
I know; it's fun to do that.emmanuel wrote:but you can code in HEXA or BINARY too...arf!Peet wrote:Poke Lurker until a new compiler magically appears.quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
The video-making key was changed to ctrl+shift+F10 so people don't hit it by mistake.emmanuel wrote:caspring.org = its fun to see that the "peewee ingame 10*more nicer than in original intro movie ,
is someone want to record the same scene (illegaly sure)
what thiis disabled f10 key ingame ???how recording noiw ??
Re: is .lua replace .cob in next ver
lurker wrote:emmanuel wrote:Peet wrote:Code: Select all
I What I do mind is being stuck with scriptor.[/quote]Poke Lurker until a new compiler magically appears.[/quote] [size=150]but you can code in HEXA or BINARY too...[/size]arf![/quote] I know; it's fun to do that.[quote="emmanuel"]cashow recording noiw ??[/quote] The video-making key was changed to ctrl+shift+F10 so people don't hit it by mistake.[/quote] yes i hitted f10 a lot too thanks for this, if you can code in hexa then you are a coder ... [quote="Archangel of Death"]An original Cavedog unit, the Core Hedgehog mobile anti-nuke, had to deploy stabilisers before it could fire. Thats about 10 years ago, isn't it?[/quote] the scarab looking tank???i dont see the stabs...because i look for it in totalA view and the cubic style too maybe...yes i dont was the first to use fire but i was reinvent it ....same a lot of us ...i joked :i dont agree the own of logicals and ideas
Re: is .lua replace .cob in next ver
The most important question is why would anybody steal something emmanuel made?