is .lua replace .cob in next ver

is .lua replace .cob in next ver

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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if i want make an unit anim :

i learn the .cob /scriptor synthax
7
70%
i wait for a new .lua tools
3
30%
 
Total votes: 10

User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

is .lua replace .cob in next ver

Post by emmanuel »

i try to learn .cob code
but with the new .lua feature i had ask for the .lua limit ,
and the answer is about the .lua exclud(weapon/projectil)...
without detail or tutorials i inquired info ,
and they talked about the faciklity to replace .cob by .lua,
is a good choise to learn .cob synthax now ?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: is .lua replace .cob in next ver

Post by imbaczek »

yes.

Lua will not replace COB in any predictable time.

unless trepan has something up his sleeve :twisted:
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: is .lua replace .cob in next ver

Post by emmanuel »

imbaczek wrote:yes.
Lua will not replace COB in any predictable time.
unless trepan has something up his sleeve :twisted:
related to legal of spring:if none can translate a part(.cob) of spring then spring is an emulator...you dont own spring_installer for how many times ??
is 76b1 =76.1% (60 76 =3years then 76 100=5year? ) :roll:
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: is .lua replace .cob in next ver

Post by SwiftSpear »

You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.

We'll keep cob because most spring users still know it better than lua so far. If that changes we maby don't need cob any more, but for now do.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: is .lua replace .cob in next ver

Post by Archangel of Death »

Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: is .lua replace .cob in next ver

Post by emmanuel »

SwiftSpear wrote:You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.
for exemple only : what other engine use .cob ???
Archangel of Death wrote:Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
is .3do / .s3o have problem or not ???
someone prefere .3do for performance or ingame advantages ?i use .3do only beacause when i learned .s3o not exist...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: is .lua replace .cob in next ver

Post by imbaczek »

emmanuel wrote:
SwiftSpear wrote:You misunderstand. Cob is not a closed licence format. Any engine is allowed to run Cob code.
for exemple only : what other engine use .cob ???
It doesn't matter.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: is .lua replace .cob in next ver

Post by lurker »

emmanuel wrote:
Archangel of Death wrote:Even if we get a way to do units entirelly through lua, cob will probably still always be immensly faster for units that use simple animations and not too much jumping in and out of lua, just because its so much simpler.
is .3do / .s3o have problem or not ???
someone prefere .3do for performance or ingame advantages ?i use .3do only beacause when i learned .s3o not exist...
Actually s3o is the faster one, but that's just the model. For scripting, cob is much faster than lua, and is perfectly legal to use.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: is .lua replace .cob in next ver

Post by Argh »

COB is cool. We're sorry you're not getting it, but it's legal, it's fast (if written well) and it works- which is why we're still using it (and I support that, until some day in the far future, when we have COB plus IK, which would be the penultimate step, imo).

Please read through the BOS sourcecode in any of KDR's mods, NanoBlobs, Gundam or other games that have heavily-commented BOS code, if you're getting stuck learning how to code. For most things, it's really very simple to use...
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emmanuel
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Re: is .lua replace .cob in next ver

Post by emmanuel »

Argh wrote:COB is cool. We're sorry you're not getting it, but it's legal, it's fast (if written well) and it works- which is why we're still using it (and I support that, until some day in the far future, when we have COB plus IK, which would be the penultimate step, imo)..
its perfectly legal and your mod is perfectly boring too !its very impressiv to see that the only final quality mod releaser that suport the only thing that disalow his work ...
and .cob is so fast to learn that you need 3year for release your work !

for gundam nocomment because it crash my PC harddrive physically (maybe due to the awfulness of the design meca)
and you copy without legal my patented code for artillery retractabl stab !(i understand now why i was banned a year...)
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Pressure Line
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Re: is .lua replace .cob in next ver

Post by Pressure Line »

emmanuel wrote:and you copy without legal my patented code for artillery retractabl stab!
proof of patent or stfu.

Argh is a very capable bos/cob scripter, modeler and texturer. im sure he wouldnt need to steal ANYTHING off you... ever.

I myself wrote a deploy/undeploy script 6 months ago, i certainly didnt copy anything you ever did, am i stealing your 'patented' code too?
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emmanuel
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Re: is .lua replace .cob in next ver

Post by emmanuel »

Pressure Line wrote:
emmanuel wrote:and you copy without legal my patented code for artillery retractabl stab!
proof of patent or stfu.
Argh is a very capable bos/cob scripter, modeler and texturer. im sure he wouldnt need to steal ANYTHING off you... ever.
I myself wrote a deploy/undeploy script 6 months ago, i certainly didnt copy anything you ever did, am i stealing your 'patented' code too?
what ???
you stoled me too !!!

i wroted this last year and never see this kind of code before (and i study all existing units for stole the codes !)
i know the argh releases and his huge capacitys (but his weak taste for war...)it was a leader in .s3o and all new spring feature a kind of explorer of the undocumented (!?!)code...sometime i askmyself if its not a clone of smoth and sdkfz
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: is .lua replace .cob in next ver

Post by quantum »

I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
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Peet
Malcontent
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Re: is .lua replace .cob in next ver

Post by Peet »

quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
Poke Lurker until a new compiler magically appears.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: is .lua replace .cob in next ver

Post by emmanuel »

Peet wrote:
quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
Poke Lurker until a new compiler magically appears.
but you can code in HEXA or BINARY too...arf!

caspring.org = its fun to see that the "peewee ingame 10*more nicer than in original intro movie ,
is someone want to record the same scene (illegaly sure)
what thiis disabled f10 key ingame ???how recording noiw ??
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Forboding Angel
Evolution RTS Developer
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Re: is .lua replace .cob in next ver

Post by Forboding Angel »

Using lua for cob functions would imo be simply idiotic.

Using lua for it would cause a slowdown in sim time, and come on, cob is extremely simple. Further integrating lua into cob for direct interfacing would probably be helpful, but on the other hand, thanks to luacob, that is already in place. I don't really see the need to overcomplicate something as simple and straightforward as Cob.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: is .lua replace .cob in next ver

Post by Archangel of Death »

emmanuel wrote:what ???
you stoled me too !!!
i wroted this last year and never see this kind of code before (and i study all existing units for stole the codes !)
An original Cavedog unit, the Core Hedgehog mobile anti-nuke, had to deploy stabilisers before it could fire. Thats about 10 years ago, isn't it?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: is .lua replace .cob in next ver

Post by lurker »

emmanuel wrote:
Peet wrote:
quantum wrote:I don't mind cob. It can be linked with Lua anyway, for the advanced stuff. What I do mind is being stuck with scriptor.
Poke Lurker until a new compiler magically appears.
but you can code in HEXA or BINARY too...arf!
I know; it's fun to do that.
emmanuel wrote:caspring.org = its fun to see that the "peewee ingame 10*more nicer than in original intro movie ,
is someone want to record the same scene (illegaly sure)
what thiis disabled f10 key ingame ???how recording noiw ??
The video-making key was changed to ctrl+shift+F10 so people don't hit it by mistake.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: is .lua replace .cob in next ver

Post by emmanuel »

lurker wrote:
emmanuel wrote:
Peet wrote:

Code: Select all

I  What I do mind is being stuck with scriptor.[/quote]Poke Lurker until a new compiler magically appears.[/quote]
[size=150]but you can code in HEXA or BINARY too...[/size]arf![/quote]
I know; it's fun to do that.[quote="emmanuel"]cashow recording noiw ??[/quote]
The video-making key was changed to ctrl+shift+F10 so people don't hit it by mistake.[/quote]
yes i hitted f10 a lot too thanks for this,
if you can code in hexa then you are a coder ...
[quote="Archangel of Death"]An original Cavedog unit, the Core Hedgehog mobile anti-nuke, had to deploy stabilisers before it could fire. Thats about 10 years ago, isn't it?[/quote] the scarab looking tank???i dont see the stabs...because i look for it in totalA view and the cubic style too maybe...yes i dont was the first to use fire but i was reinvent it ....same a lot of us ...i joked :i dont agree the own of logicals and ideas
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: is .lua replace .cob in next ver

Post by KDR_11k »

The most important question is why would anybody steal something emmanuel made?
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