Dryad - tree generator

Dryad - tree generator

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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Dryad - tree generator

Post by imbaczek »

For the "doesn't read slashdot" crowd:

http://dryad.stanford.edu/gallery.php

According to the site, it can spit out .objs.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Dryad - tree generator

Post by BrainDamage »

edit: nvm
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Dryad - tree generator

Post by rattle »

What does the polycount clock say? They look fairly low poly...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Dryad - tree generator

Post by imbaczek »

i have no idea, it doesn't work on my machine 8) thought somebody who needs trees could use this in a map or something.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Dryad - tree generator

Post by aGorm »

Just had a gander at what it does... each leaf is a separate bit of mesh.. :P so not very low polly at all. Currently there are no options to turn this down to some sort of clever bill boarding of leaves, so we'll have to stick to doing it by hand.
Alas...

aGorm
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Dryad - tree generator

Post by FLOZi »

Sucks.

Once again I will point us in the direction of TreeMagik which will do anything from several poly's a leaf down to a 2 quad bill board - and more importantly for us everything in between.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Dryad - tree generator

Post by aGorm »

Yes but someone would have to buy that... Anyway whats wrong with doing them by hand? Wings is your friend.

aGorm
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Dryad - tree generator

Post by kiki »

btw arbaro is better anyway.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Dryad - tree generator

Post by hunterw »

none of those look like trees
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