So nothing different to any other mod thread

But yeah, I'm more using this as a 'portable' checklist for myself, since I can access it anywhere. So feel free to ignore this till the "We have a release" post :)
There are 2 factions, though both are the same apart from their specialised units. They look different, though.
Ok. All structures cost metal. All units and nuclear missiles cost energy.
Generic Buildings:
Capital City (commander)
Produces energy reasonably fast and slowly produces additional metal to build structures. Builds cities, major cities, silos, navy yards and bases.
Silo
Provides anti air and anti nuke fire. Can be switched to fire IBCMs with nuclear warheads.
City
build anywhere, costs 'metal' (till I rename the damn resources). Produces energy rapidly. Can build Silos, cities, major cities, navy yards and bases.
Major City
Build on Thermal Vent. Costs lots of metal. Produces energy fast and metal slowly. Can build Silos, Cities, Major Cities, Navy Yards and Bases.
Base
Build anywhere. Produces all ground and air units.
Navy Yard
Build anywhere, produces naval units.
Generic Ground Units:
Tank
Tanks are direct combat units with a short range. They are powerful, and reasonably fast.
SRBM Launcher
Artillery unit. Can launch either a standard HE missile that does lot's of damage, or a short range nuclear missile (loaded by stockpile. Switch unit to "On" to fire SRBM Nuke. SRBM nuke can be intercepted by silos)
SAM battery
Shorter Ranged than a silo, can fire anti aircraft missiles. Has to be stopped to fire.
Generic Naval Units
Submarine
Can sneak up to shorelines (only carrier/other sub sonar can pick them up. Sonar also reveals sonar user) and launch SRBMs. Also kills battleships with torpedos.
Battleship
Anti surface and anti air naval vessel. Strong armoured. Cannot detect or fight submarines.
Carrier
Repairs and rearms aircraft. Can detect submarines and use depth charges to kill them.
Generic Aircraft
Interceptor
High speed dedicated air to air fighter.
Fighter/Bomber
Multi role aircraft armed with both air to air and air to ground missiles.
Bomber
Armed with anti surface/ground missiles, and can stockpile a single nuclear SRBM.
Faction Specific Units
WESTERN:
Stealth Bomber
Exactly the same as a bomber, except invisible to radar and cloaked until firing.
Missile Sub
Similar to a submarine, but capable of launching short range cruise missiles to take out carriers.
EASTERN:
High Speed Bomber
Like a bomber, only faster. Can keep pace with interceptors.
Nuclear Artillery
Can fire a nuclear shell, which cannot be intercepted by anti nuke defences. Extreemely slow, weak and expencive.