AI for Evolution?
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AI for Evolution?
Hello!
Is there an AI for Evolution?
regards, pktm
Is there an AI for Evolution?
regards, pktm
Re: AI for Evolution?
nope..
Re: AI for Evolution?
Make an NTai config?
Re: AI for Evolution?
can NTAI use lua morph.. ehh no.. does anyone know how to make a NTAI config, who isnt a modder/coder.. No.. do the modders/coders have time to make an NTAI config.. No..
End result there is no specific AI available for Evolution, and there are non that would currently function with it due to lua and other stuff, and no one is working on making one that would...
End result there is no specific AI available for Evolution, and there are non that would currently function with it due to lua and other stuff, and no one is working on making one that would...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: AI for Evolution?
Jesus. No one listens.
Morph is for convenience. Lua is not required for an AI to play the game. Morphing is there for convenience, nothing more. Anything you can morph can be built by the specialfactory.
So yes, an ntai config would work just fine. I haven't had the time to make one yet though. I'm getting there. I've been working pretty hard on thigns lately.
Morph is for convenience. Lua is not required for an AI to play the game. Morphing is there for convenience, nothing more. Anything you can morph can be built by the specialfactory.
So yes, an ntai config would work just fine. I haven't had the time to make one yet though. I'm getting there. I've been working pretty hard on thigns lately.
Re: AI for Evolution?
Lindir made one, lindir isnt a coder or a modder, IK made one IK isnt a coder, there's even a point and click tool for making them, even foreboding made a basic EE config before he started doing any modding stuff, zwzsg managed it too and he's not a coder.can NTAI use lua morph.. ehh no.. does anyone know how to make a NTAI config, who isnt a modder/coder.. No.. do the modders/coders have time to make an NTAI config.. No..
End result there is no specific AI available for Evolution, and there are non that would currently function with it due to lua and other stuff, and no one is working on making one that would...
IK says he can do a config with toolkit in hours for a mod with 200 or so units, and I made a P.U.R.E config in ~20-30 minutes. Most of the time involved is playtesting not config building so if you can delegate that to other people it goes even faster!
But the real question is have you ever made an NTai config? Have you ever attempted to use the toolkit program? If so what would you suggest to improve it? If not, why did you post?
Re: AI for Evolution?
I did at one point but not recently, and at the time found it incomprehensible, and I needed to ask you several 100 questions to even make anything, and Im not sure how well it worked. My suggestion would possibly, attempt to make it easier to use even more so that it is, and some documentation assuming there isnt any by now. Also peet has suggested that it tends to still crash. Other than that, most people I think either would like to just drop a file in their folder to get it to work, or lack the time (smoth)..
Please do not take this in a negative manner..
Even KAI doesnt work properly right now, given in EE it doenst build ships, and the last version of RAI I used doesnt work in new spring..
Please do not take this in a negative manner..
Even KAI doesnt work properly right now, given in EE it doenst build ships, and the last version of RAI I used doesnt work in new spring..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: AI for Evolution?
Honestly Ntai Configs are hard to set up for people who aren't the modmaker due to people not knowing the unitname. The config tool itself if rather self explanatory once you have a basic understanding of it.
ATM kai is broken in Evolution because it can't understand the commander unit which among many things, as far as an AI is concerned, it's a glorified nanotower.
If Kai could get beyond the commander it should play relatively well.
AF could you link me to an ntai + config that works with 76b1? Also, whars muh AFLobby update?
ATM kai is broken in Evolution because it can't understand the commander unit which among many things, as far as an AI is concerned, it's a glorified nanotower.
If Kai could get beyond the commander it should play relatively well.
AF could you link me to an ntai + config that works with 76b1? Also, whars muh AFLobby update?
Re: AI for Evolution?
Toolkit does have access to the full unit names, only I think you might be refering to the unit list in the units tab which if so is a much needed fix and thanks for highlighting it.
Fang your probably talking about the time when configs where built by hands in text editors. Since then the format has changed so its far prettier, and the toolkit program takes care of all of that anyway. Quite frankly a lot of what you say nowadays seems to be negative anyway, so forgive me if I jumped to conclusions.
Foreboding, I am working on AFLobby as I'm typing this, well was, will do again in a minute or two. Message me if you cant wait but do be aware that my current personal copy only has client side support for mod and map options, there's no support for setting them as the host just yet.
Fang your probably talking about the time when configs where built by hands in text editors. Since then the format has changed so its far prettier, and the toolkit program takes care of all of that anyway. Quite frankly a lot of what you say nowadays seems to be negative anyway, so forgive me if I jumped to conclusions.
Foreboding, I am working on AFLobby as I'm typing this, well was, will do again in a minute or two. Message me if you cant wait but do be aware that my current personal copy only has client side support for mod and map options, there's no support for setting them as the host just yet.
Re: AI for Evolution?
<Insert regular rant about NTai ignoring geos and lagging>
Re: AI for Evolution?
The odd thing was you didnt report the geo problem as soon as it occured and as a result it became a fuzzy complaint rather than a fixable bug report. And I have far too many bug reports to be bothered with fuzzy complaints, you'll have to unfuzz your complaint into a bug report and provide more information rather than sending me on wild goose chases.
Provide examples of repeatable scenarios that always cause the problem. Be very clear about what the problem is how to reproduce it and patterns that contribute to it, and report as soon as it happens always using the latest version, because if you dont then you're more likely to encourage me to mess around with the code and accidentally make the problem worse.
Provide examples of repeatable scenarios that always cause the problem. Be very clear about what the problem is how to reproduce it and patterns that contribute to it, and report as soon as it happens always using the latest version, because if you dont then you're more likely to encourage me to mess around with the code and accidentally make the problem worse.
Re: AI for Evolution?
The lord of scripting not a coder? Riiiiiight.AF wrote:zwzsg managed it too and he's not a coder.

Re: AI for Evolution?
Indeed, he's a scripter!
Re: AI for Evolution?
The difference being? bos may not have dynamic allocation or classes, but it's still a complete programming language.
And he's writing lua as I speak.
And he's writing lua as I speak.
Re: AI for Evolution?
In that case be glad that he has moved from scripter to coder and throw him a party!