Altair Crossing

Altair Crossing

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Altair Crossing

Post by Saktoth »

I thought id just mention that this map has huge problems with it- vehicles can cross the top middle hill, but not the bottom one, the right lower-middle hill, but not the upper middle left one, the upper left most hill is kbot-only, while the lower right one is impassable.

So, for Quanto if he is reading this, id really suggest fixing this.

For players, id really suggest not playing this map until these issues are fixed- or at least to be aware of them when you do.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Altair Crossing

Post by Forboding Angel »

Mod specific problem. Does not mean it is broken in all mods.

For example, it would work fine for evolution, EE, and simbaes...
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Re: Altair Crossing

Post by DZHIBRISH »

True.Dont correct.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Altair Crossing

Post by Saktoth »

You know you dont need to come into every topic and say that. We are aware there are other mods. Im pretty sure the map wasnt designed for EvoRTS though. Im pretty sure it was designed for OTA mods.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Altair Crossing

Post by Forboding Angel »

Saktoth wrote:You know you dont need to come into every topic and say that. We are aware there are other mods. Im pretty sure the map wasnt designed for EvoRTS though. Im pretty sure it was designed for OTA mods.

What are you talking about? I haven't said it in any other topic that I'm aware of, however, it is much more helpful when you are specific.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Altair Crossing

Post by Neddie »

I think this thread has served what purpose it had.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Altair Crossing

Post by Neddie »

Unlocked at Quanto's request.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Altair Crossing

Post by pintle »

This map is great for s44 1v1 and xta up to 3v3, I've never had any problems with it
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: Altair Crossing

Post by Day »

ya theres something similar in aquatic divide as well, veh can build the top 2 mex but not the bottom 2
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: Altair Crossing

Post by Quanto042 »

Day wrote:ya theres something similar in aquatic divide as well, veh can build the top 2 mex but not the bottom 2
srsly?!?

Omg, i can see i have work to do :P

But seriously though guys, you are all too obsessed with using vehicles for everything >_>

Haven't you heard of Kbots?
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