circular dependency

circular dependency

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nir_hp
Posts: 23
Joined: 10 Aug 2007, 15:15

circular dependency

Post by nir_hp »

hello,

I have just compiled taspring over linux disrobution: Slamd64, and when I run test (in every way) it crash and says "circular dependency" after choosing a mod.

Furthermore,
when I run spring lobby, it doesn't recognize any of my mods (altough I downloaded some and put them on the right directory), but does recognize my maps.
Last edited by nir_hp on 09 Jan 2008, 06:44, edited 1 time in total.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: circular dependency

Post by Peet »

Remove FF (Final Frontier). There is a bug in its dependency setting.
nir_hp
Posts: 23
Joined: 10 Aug 2007, 15:15

Re: circular dependency

Post by nir_hp »

ok,
now it says "missing default cursor".
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: circular dependency

Post by Peet »

http://xta.wolfgame.org/base.zip
This is the TA content, required for all ta based mods. Note that (legally, not technically) you need to own a copy of TA to download this. Put /base from this in /spring/base, assuming the folder structure is the same in loonix as it is in windows.
nir_hp
Posts: 23
Joined: 10 Aug 2007, 15:15

Re: circular dependency

Post by nir_hp »

ok, thank you,

but now the fonts in the game are unreadable....
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: circular dependency

Post by koshi »

for unknow resons this sometimes helps with too small fonts:
viewtopic.php?p=224714#p224714
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