FIX BEAMLAZER PLOX!
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
FIX BEAMLAZER PLOX!
Fix beamlaser damage vs shields.
Someone wanna explain to me why a beamlaser with 500 damage, and a beamtime of .2 can fully deplete a fully charged 100k shield is less than half a second?
Please, will someone fix this? THis is very bad.
Someone wanna explain to me why a beamlaser with 500 damage, and a beamtime of .2 can fully deplete a fully charged 100k shield is less than half a second?
Please, will someone fix this? THis is very bad.
Last edited by Forboding Angel on 06 Jan 2008, 09:29, edited 1 time in total.
Re: Please for the love of god...
Is that a deflector shield?
- Forboding Angel
- Evolution RTS Developer
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Re: Please for the love of god...
no, straight shielding.
KDR, you have some version of evolution I'm sure. do .give 1 tdecimator and .give 1 ecentralprocessing. Wait for 7 minutes (or speed up the game) so that the shield will be fully charged(should be blue). Fire the decimator at the Central processing unit. Watch the hilarity ensue.
KDR, you have some version of evolution I'm sure. do .give 1 tdecimator and .give 1 ecentralprocessing. Wait for 7 minutes (or speed up the game) so that the shield will be fully charged(should be blue). Fire the decimator at the Central processing unit. Watch the hilarity ensue.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: FIX BEAMLAZER PLOX!
Bump cause I'm tired of everyone ignoring this massive bug.
Re: FIX BEAMLAZER PLOX!
Forboding Angel wrote:Bump cause I'm tired of everyone ignoring this massive bug.
learn to code, fix urself.
- Forboding Angel
- Evolution RTS Developer
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Re: FIX BEAMLAZER PLOX!
NOiZE wrote:learn to code, fix urself.
^^^ Brilliance beyond compare...

Re: FIX BEAMLAZER PLOX!
Hang on while some "nerd" opts to not bother.Forboding Angel wrote:NOiZE wrote:learn to code, fix urself.
^^^ Brilliance beyond compare...
- Forboding Angel
- Evolution RTS Developer
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Re: FIX BEAMLAZER PLOX!
No need to get so butthurt over a joke dude. 

Re: FIX BEAMLAZER PLOX!
Perhaps some special cream would help?
Re: FIX BEAMLAZER PLOX!
Lol look my two favorite people.
*edit* also af... good hypocracy here.
*edit* also af... good hypocracy here.
Re: FIX BEAMLAZER PLOX!
hypocracy??!!!?
Whats so hypocritical about pineapple cream cakes??!!!?

Whats so hypocritical about pineapple cream cakes??!!!?

Re: FIX BEAMLAZER PLOX!
don't demand things from a free game people are working on for free kthx
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: FIX BEAMLAZER PLOX!
it's a really bad bug that needs to be fixed.
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- Posts: 1176
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Re: FIX BEAMLAZER PLOX!
Well it should get its own point in the Mantis Bug Tracker imo...
Re: FIX BEAMLAZER PLOX!
PFFFFFFFFT! LEMON MERINGUE PIE IS SUPERIOR!!!!!AF wrote:hypocracy??!!!?
Whats so hypocritical about pineapple cream cakes??!!!?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: FIX BEAMLAZER PLOX!
btw kids, you might want to know this...
[9:51:02 PM] <[SBFS]lurker> it is quite bugged
[9:51:04 PM] <[SBFS]lurker> easy to fix
[9:51:20 PM] <Forboding_Angel> ok so it's definately not my imagination
[9:51:22 PM] <[SBFS]lurker> damage done is not being divided by the beamtime in frames
[9:51:39 PM] <[SBFS]lurker> so a beam with beamtime 1 is doing 30x damage to shields
[9:51:52 PM] <Forboding_Angel> holy shit
[9:52:03 PM] <[SBFS]lurker> wait
[9:52:06 PM] <[SBFS]lurker> ten seconds
[9:52:09 PM] <[SBFS]lurker> to confirm
[9:52:11 PM] <Forboding_Angel> ok
[9:52:34 PM] <[SBFS]lurker> yep
[9:52:45 PM] <[SBFS]lurker> a 10 second beamtime means 300x damage to shields
[9:53:09 PM] <Forboding_Angel> omg
[9:55:48 PM] <[SBFS]lurker> looks like a one line fix
[9:51:02 PM] <[SBFS]lurker> it is quite bugged
[9:51:04 PM] <[SBFS]lurker> easy to fix
[9:51:20 PM] <Forboding_Angel> ok so it's definately not my imagination
[9:51:22 PM] <[SBFS]lurker> damage done is not being divided by the beamtime in frames
[9:51:39 PM] <[SBFS]lurker> so a beam with beamtime 1 is doing 30x damage to shields
[9:51:52 PM] <Forboding_Angel> holy shit
[9:52:03 PM] <[SBFS]lurker> wait
[9:52:06 PM] <[SBFS]lurker> ten seconds
[9:52:09 PM] <[SBFS]lurker> to confirm
[9:52:11 PM] <Forboding_Angel> ok
[9:52:34 PM] <[SBFS]lurker> yep
[9:52:45 PM] <[SBFS]lurker> a 10 second beamtime means 300x damage to shields
[9:53:09 PM] <Forboding_Angel> omg
[9:55:48 PM] <[SBFS]lurker> looks like a one line fix
Re: FIX BEAMLAZER PLOX!
Three character ( / 3 0 ) fix actually. I figured this but hadn't gotten to looking to make sure.
Re: FIX BEAMLAZER PLOX!
Actually, you have to divide by salvosize.
So the bottom of PlasmaRepulser.cpp should be:
So the bottom of PlasmaRepulser.cpp should be:
Code: Select all
bool CPlasmaRepulser::BeamIntercepted(CWeapon* emitter)
{
if (weaponDef->shieldPower > 0) {
curPower -= emitter->weaponDef->damages[0] / emitter->salvoSize;
}
return weaponDef->shieldRepulser;
}
Last edited by lurker on 11 Jan 2008, 05:17, edited 1 time in total.
Re: FIX BEAMLAZER PLOX!
haha, ninja'd before my edit by secondsPeet wrote:Details, details