about the targeting memory

about the targeting memory

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

about the targeting memory

Post by emmanuel »

sorry if i talk about a old topic
i can read all post because i m 56k time limited

all ta:cc players know if a bertha engage the commander in move(or another unit ) is stay targeted when dark come back reach destruct
(i loose armys because a plane spoted a unit and shells fall around many minutes)
and the same problem related is the destroyed corps aperse in the darkness when a unit not in los is destructed

i think about in this old time and ask around
all people say to me all games ai see all map but script have rules for no engage in dark
they say to me is possible to script a scout file for than ai dont come but search the player

all know too in ta:cc the unit fire in wall or high ground when ennemy is behind

i not can try spring just see the maps without unit and i dont know if this problems have change ...

don t insult me it s just for help by sugest !!!
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Uhh.... what is it you're trying to say here?
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

i ask if is the same problem with spring
in totalA the units fire in wall when a ennemy is behind and in the dark(wiyhout radar-targeting) if one unit(reco-plane) see the target
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Yes, for buildings they do, because they are remembered. But not for moving units.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah on moving units too you can see this!
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