New textures

New textures

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Are New Textures Better

Poll ended at 06 Jun 2005, 21:35

Just the Trees.
1
6%
Just the Explosions.
0
No votes
The original are better.
1
6%
Add both of these to the next version of Spring!
15
88%
 
Total votes: 17

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

New textures

Post by Noruas »

http://www.fileuniverse.com/?page=showitem&ID=849
http://www.fileuniverse.com/?page=showitem&ID=711

look at both of these files and patch them to your spring, i was told these textures could cause sync errors but im not sure about it, however the graphics are more photo quality, and since i created these textures and asked to ask you SY people, could you replace it into your next spring update? please send a reply.
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Post some preview pics of them here. I wanna see what they are like without downloading the files!

Either way, they are probably better than what we have. I say put them in.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

i didn't test the trees, but i like the explosions, and they seem to be easier on the computer..i didn't get as much slowdown when things went boom.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

But did they look cool? Thats what IM answering. Post back in a few minuts

PS: The trees look good but they are a bit suprufulous... so im JUST getting the explosions
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

http://dictionary.reference.com/search? ... uperfluous

Isn't that what spring is though? The best? :wink:
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The explosions are a little flat and dull. They look worse, but have the POTENTIAL to look WAAAAAY better. So just add more dust, explosions and perhaps MIX the original exposions with your new ones and susddenly you will have a GREAT effect!
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

pictures been loaded up

Post by Noruas »

Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

They look nice, but you really ought to post images of them next to their original Spring counterparts, so that they can be compared properly.

For example, the explosions look nice (perhaps a bit more red/orange), but I can't really say they are better or worse based on the fact that I don't have an image in my mind of Spring's explosions to compare too.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

here compare these

Post by Noruas »

http://www.fileuniverse.com/?page=showitem&ID=849
compare these they say if there original or not apparently the links are screwed up but the images still work

"the file universe people can remove this after this subject is done" sorry about all this, please remove this pics soon
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Noruas, nice work. Is there any way to have lots of different colors in the explosions?

When you burn most organic material, it is orange or red, sometimes blue. However, lots of metals burn different colors. We should see some violet and green and blue: the whole spectrum of colors depending on what you are blowing up.

Trees are good. More trees for more variety?
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Also, not sure if the ones we are using now were in OTA, but any time we remake something that was in OTA so we use our own content rather than theirs, we get one step closer to being free from lawsuits shutting us down. (Note that I am still not a lawyer).
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

hey

Post by Noruas »

Zoombie i do not have the right program to make mix dust into explosions or brighten it up without making it look funny, or add extra explosions, so i tried to add more dust as in grey dots to the explosion and it made it more defeninate flat, maybe you can edit it and show us your finishing touch.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The only problem is that i can SEE the explosion in my head, but im a realative neophyte (Read: NooB) when it comes to actualy MAKEING the damn things. But if some one could tell me how id be glad to take a crack at it
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