night and day...

night and day...

Requests for features in the spring code.

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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

night and day...

Post by thesleepless »

another feature request!

a dark reign 2 / WC3 style time of day effect
sun moves around as the time changes

at nights unit can have shorter LOS, controllable with a multiplier so some units might not be affected (eg. if they have NVG or IR vision)
some units may be cloaked during darkness like the nightelves in WC3
this could make for interesting ambush tactics where they're set up during the cover of night and then attack in the morning when LOS is restored.

possible with current engine?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Not sure about the visual part but the gameplay effects are easy with Lua.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Moving the sun dynamically is pretty easy IIRC, I once did that for fun.

It won't match with any preshading on the map then though (some maps have that.)

Making it look good at night (= dynamic lighting from explosions etc.) would by far be the hardest part.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

CA has a map darkness widget, which darkens (e.g. /luaui darkness .40)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Wouldnt night be bad for bussiness and maybe make tech 2 even more OP? :)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

As with all features, that depends on the mod and the mod should be adjusted to fit all of its features.

Stop thinking about every feature as what it would do to BA's balancing. Of course it would be imbalanced, BA is balanced to be as it is, not to have additional features.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Actual I was just calling attention to that fact that sounds kinda fun (just imagine the effects of night in a game before tech 2 :) ) its not like I think it shoudlnt be added... actual, the more features the better :)
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

IF you make a lua gadget with the day light to night time vise versa every 10 minutes with the sun rotating in the sky and under the map and rising on the other side, even without effect to line of sight, i would so throw this into xta.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

noruas xta needs a good t1 kbot assist bot.
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Post by SecurE »

As Tobi points out, a map can be preshaded or have a custom skybox created for a specific environment. Ultimately it should as such be up to the map maker if it actually supports night and dary, rather than the end user or the mod maker.
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