pipz...can anyone make a map with only a few metal spots that give alote of metal?they should be nicely placed to avoid prociness but should only be a few of them..and the metal output high..that way you get only a few places that are worth defending and the rest of the place should be empty.. make nice textures also otherwise obody plays ...
I cant stress enough how important the placements of those few mexes is though..but if done well it can be awsome.. not many maps like htese..in most maps there are metal spots everywhere and thy give only a small amound of metal.
a map suggestion.
Moderator: Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Mapsize = X * 512
1. Start a new image with x * 512 width and x * 512 height. Fill it with a texture preset. Save. There is your texture.
2. Start a new image with (x * 64) + 1 width and (x * 64) + 1 height. Change color mode to grayscale, paintbrush all grays, whites and blacks that you want. Or fill with one gray, white or black and have a plain flat arena. Save. There is your heightmap.
3. Start a new image with (x * 64) + 1 width and (x * 64) + 1 height. Paintbrush red here, red there, or fill everything with red. There is your metal placement map.
4. Start a new image 1 x 1. Paint that pixel black. There is your no trees, no geo, no nothing map.
5.
5. http://www.unknown-files.net/spring/325 ... Maker_073/#
6. Done.
1. Start a new image with x * 512 width and x * 512 height. Fill it with a texture preset. Save. There is your texture.
2. Start a new image with (x * 64) + 1 width and (x * 64) + 1 height. Change color mode to grayscale, paintbrush all grays, whites and blacks that you want. Or fill with one gray, white or black and have a plain flat arena. Save. There is your heightmap.
3. Start a new image with (x * 64) + 1 width and (x * 64) + 1 height. Paintbrush red here, red there, or fill everything with red. There is your metal placement map.
4. Start a new image 1 x 1. Paint that pixel black. There is your no trees, no geo, no nothing map.
5.
Save that in notepad, change TXT to SMD.[MAP]
{
Description= aaaaaaaaaaaaaaaaaa bbbbbbbb cccccccccccc;
TidalStrength=20000000;
Gravity=130;
MaxMetal=1000000000;
ExtractorRadius=50;
MapHardness=1000000000000000000;
AutoShowMetal=1;
[ATMOSPHERE]
{
FogColor=0.7 0.7 0.8;
FogStart=0.2;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
CloudDensity=0.55;
MinWind=5;
MaxWind=20;
}
[WATER]
{
WaterSurfaceColor=0.4 0.6 0.8;
WaterPlaneColor=0.4 0.6 0.8;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.004 0.004 0.002;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=20;
}
[LIGHT]
{
SunDir=0 1 2;
GroundAmbientColor=0.4 0.4 0.4;
GroundSunColor=0.7 0.7 0.7;
GroundShadowDensity=0.8;
UnitAmbientColor=0.3 0.3 0.3;
UnitSunColor=0.8 0.8 0.8;
UnitShadowDensity=0.8;
SpecularSunColor=0.3 0.3 0.3;
}
[TEAM0]
{
StartPosX=600;
StartPosZ=600;
}
[TEAM1]
{
StartPosX=3600;
StartPosZ=3600;
}
[TEAM2]
{
StartPosX=3600;
StartPosZ=600;
}
[TEAM3]
{
StartPosX=600;
StartPosZ=3600;
}
[TEAM4]
{
StartPosX=2000;
StartPosZ=600;
}
[TEAM5]
{
StartPosX=2000;
StartPosZ=3600;
}
//Up to [TEAM9]
[TERRAINTYPE0]
{
name=default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
5. http://www.unknown-files.net/spring/325 ... Maker_073/#
6. Done.
-
- Posts: 17
- Joined: 04 Feb 2008, 14:07
Re: a map suggestion.
Thats the best map making tutorial I've seen yet, wiki?

ST

ST