More SVN Problems...

More SVN Problems...

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

More SVN Problems...

Post by Forboding Angel »

For some people (namely kamaroth and overkill) the text is still showing up as really tiny. Oddly it isn't for anyone else. The uninstalled and reinstalled.

Also, It is showing were everyone starts out... not good.

There were more, neddie if you see this, help me out...
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm suddenly getting a performance hit, rather than gain, of 35% to 70%.

Ocean.jpg can't be accessed in the base content files, for some reason, and thus you cannot play with basic water.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Actually the ocean thing was my fault... regardless of whether it was or wasn't, I am including it now, just to be safe.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Use the freetype6.dll from a .75 install to fix the text.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Big Problem... Force fire is totally broken. THis means that anythi8ng that uses commandfire=1; cannot be fired unless you fps it. Fix plox
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Does this affect the dgun?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

The only mod I have ever played on the svn versions is evolution so I have no idea.

Umm 1 sec I just remembered I have ca on here, 1 sec...
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Peet
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Joined: 27 Feb 2006, 22:04

Post by Peet »

My anni2 (is commandfire=1;) works fine in latest svn, so it's probably an issue with your weapon.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

that would mean it's an issue with all the weapons in the mod. This is really bad. Anyone have any ideas?

What would cause All weapons in a mod to not be able to force fire? Firing regular works just fine, you can give an attack order, but it gets canceled out as soon as you give it. They work fine otherwise...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Tracked it down to the prerequisites gadget
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

New legitimate error

Insta Crash [tn]Ray
SDL: 1.2.12
GL: 2.0.3
GL: NVIDIA Corporation
GL: GeForce 7600 GT/PCI/SSE2/3DNOW!
GLEW: 1.4.0
Using script Cmds 1000 res
Map: SmallDivide.smf
Mod: "XTA v9" from XTA_Installer_Version.sdz
Spring 0.75b2+svn4960 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008a91d3
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x68100000 SDL
0x10000000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x76390000 IMM32
0x74720000 MSCTF
0x755c0000 msctfime
0x77120000 OLEAUT32
0x69500000 nvoglnt
0x59a60000 DBGHELP
Stacktrace:
(0) E:\Spring\spring.exe [0x008A91D3]
(1) E:\Spring\spring.exe [0x0086D536]
(2) E:\Spring\spring.exe [0x0061B2D5]
(3) E:\Spring\spring.exe [0x0062030A]
(4) E:\Spring\spring.exe [0x0060FB1A]
(5) E:\Spring\spring.exe [0x00848F79]
(6) E:\Spring\spring.exe [0x008521C8]
(7) E:\Spring\spring.exe [0x0085259E]
(8) E:\Spring\spring.exe [0x008527D6]
(9) E:\Spring\spring.exe [0x009508A9]
(10) E:\Spring\spring.exe [0x004010A7]
(11) E:\Spring\spring.exe [0x00401123]
(12) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]

(0) boost::shared_ptr<netcode::CConnection>::operator netcode::CConnection* boost::shared_ptr<netcode::CConnection>::*() const
/var/lib/buildbot/spring_slave/mingw32-4.2/build/mingwlibs/include/boost/shared_ptr.hpp:363

(1)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Net/Net.h:301

(2) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/GameServer.cpp:868

(3) CGameServer
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/GameServer.cpp:54

(4) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/PreGame.cpp:369

(5) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:869

(6) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1055

(7) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1115

(8) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1178

(9) ??
sqshstream.cpp:0

(10) __mingw_CRTStartup
/home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237

(11) ??
/home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271

(12) ??
??:0
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

I got those on one of my svn installs...a clean install fixed it, for whatever reason.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

well I figure that overbugreporting is better than just not saying anything and hoping stuff fixes itself, cause tbh I don't really know when a bug is a bug unless it's blatant.
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