New Maps : Bryce Canyon, Valley and Arena

New Maps : Bryce Canyon, Valley and Arena

All map release threads should be posted here

Moderator: Moderators

Post Reply
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

New Maps : Bryce Canyon, Valley and Arena

Post by BaNa »

I made three maps, I hope y'all like them.


Bryce Valley

This is a 20 X 10 map, similar in concept to the other two, a few kinks rolled out. It's specifically for E-W matches, I think it could even support 6v6 that way, but it's made for 4v4. Maek gaem!

Image

http://www.unknown-files.net/spring/3859/BryceValley/


Bryce Arena

This is a 16 X 16 map, with start positions more or less in a circle around the center. Best for FFA, but 2v2v2v2 - 4v4 will work. I tried to change a few things based on the (low amount) of feedback i got about the Canyon map, so the hills are now much more uneven, and kbots can climb them without micro. I tried making center more attractive, we will see. Please post any gameplay experience about these maps, cause I am working on another one.

Image

http://www.unknown-files.net/spring/3855/BryceArena/

Bryce Canyon

This is a 20 X 10 map, good for 4v4 or ffa games; Top vs Bottom (boxes need to be assimetric tho) or Left vs Right. The map has a wide valley running down the middle of the long side, the start pos are on the two sides of this. The terrain is generally very canyon-like, with tons of small passages. Vechicles can pass most of the small ones, and kbots can even climb up on top of the mountains. Enjoy, and any suggestions for improvement are welcome.


Image

http://www.unknown-files.net/spring/3824/BryceCanyon/


Image

top view of Bryce Valley

Image

Top view of Bryce Canyon

Image

Top view of Bryce Arena


Image

Why you should play this map :) (we lost many good men...) [some of those guys are in illegal positions btw]

Image

Brawler micro in TEH CANYONS

BaNa
Last edited by BaNa on 12 Dec 2007, 01:18, edited 4 times in total.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I love the concept
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

Bump for new map. Again, any gameplay suggestions are highly valued.
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

They do like nice but your second map looks like a big ripoff of another i used to play a lot.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

clericvash wrote:They do like nice but your second map looks like a big ripoff of another i used to play a lot.
It is a pretty generic design, starcraft used to have maps like this. which map is it similar to?
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

i think he is referring to Ancient Arena. its not really playable tho, the hills are obscenely high, so it breaks aircraft something fierce.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Imho the terrain on all of them are too artificial-looking.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

They desperatly need features otherwise good mapset.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

hrmph wrote:Imho the terrain on all of them are too artificial-looking.
Do you mean the texture or the heightmap? I don't really agree that the texture is artificial looking, I think that is the strongest suite of the maps. As for the heightmap, i concede that it could use some erosion, I may redo that.

I'm working on the feature thing now, it's a part of the dark art of mapping that I have not yet mastered.
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Yeah the heightmap. The texture looks nice.
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: New Maps : Bryce Canyon, Valley and Arena

Post by kiki »

so good
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: New Maps : Bryce Canyon, Valley and Arena

Post by SwiftSpear »

I'm not sure if I like the narrow canyons... on the one end micromanagement is impossible in them, on the other, that's kind of the point, there aren't really any other structures in this game that are so restricting. The biggest problem is isn't a single dead corpse basically a roadblock then?
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: New Maps : Bryce Canyon, Valley and Arena

Post by BaNa »

SwiftSpear wrote:I'm not sure if I like the narrow canyons... on the one end micromanagement is impossible in them, on the other, that's kind of the point, there aren't really any other structures in this game that are so restricting. The biggest problem is isn't a single dead corpse basically a roadblock then?
It is more or less on the first one i made, the canyon. In the other two, the passes are wider, and it shouldn't be a problem. About the micro, i think it doesn't kill micro, esp not for kbots. In the later two, kbots can climb hills in tons of places, not just 1-2.
Post Reply

Return to “Map Releases”