[BUG](EE) bug on speed metal
Moderator: Moderators
[BUG](EE) bug on speed metal
on speed metal (does it happens even on other map with harmful water?) using EE 0.33
if the big fat ass artilary is deploeyd (i dont remeber his name lol)
his health reduces.. and if he is not deployed his health dont reduce
if the big fat ass artilary is deploeyd (i dont remeber his name lol)
his health reduces.. and if he is not deployed his health dont reduce
It has to do with the fact that it becomes a Building when it deploys and said building is a shipyard, since I dont know how to disable it being able to deploy over water.
floating buildings, Always count as being in the water regardless of whether they are on land or not.. and hence on maps with acidic water will take damage over time even when built on land.. another mod that suffers from this is FF..
Im not fixing it, its not a bug with EE its a spring issue, and secondly EE does not play correctly on Speedmetal, or other metal maps.. and dont report any more bugs about EE on a metal map cause I dont care and will not fix it, or rebalance it to fix it..
K thnx bye..
floating buildings, Always count as being in the water regardless of whether they are on land or not.. and hence on maps with acidic water will take damage over time even when built on land.. another mod that suffers from this is FF..
Im not fixing it, its not a bug with EE its a spring issue, and secondly EE does not play correctly on Speedmetal, or other metal maps.. and dont report any more bugs about EE on a metal map cause I dont care and will not fix it, or rebalance it to fix it..
K thnx bye..
I think it's because some conditions make the engine think a unit is a ship and a ship is always in water or something like that.Pxtl wrote:Which means that EE isn't compatible with _any_ mod that includes acidic water... which is no small problem.KDR_11k wrote:Health decreasing on Speedmetal has to do with acidic water IIRC.
Any idea where all these "acid water" bugs come from, and why they're still kicking around?