Heard that there was a dire need for remodeled TA units so, here's the CORE_Goliath:



Model about 85% done, want to add some turrets on the side...
Hope you like it...
Model source: http://www.itchstudios.com/psg/ta/ta.htm
I'm planning to make most of the models, except for the KBots, some will become battlesuits (armored infantry, example: the pewee, ak, warrior, etc), some will become mechs (will be larger and some will get more weapons, example: storm, thud, rocko, etc.), so basicly the tech 1 KBOT lab will become some sort of infantry baracks.
Also planning to remodle the buidings, factories will be large (at least 4 times bigger than the ones in use) and will have weapons, but nothing too fancy though, lvl1 air and ground deffenses.
Naval units will be bigger (see site for scale).
Questions:
Q1: Are unit/building add-ons possible (application: possibility to manualy add weapons to factories, new production cells to increase factory build speed, etc)
Q2: Are complex build animations possible (example: a chopper bringing recruits to the infantry barracks, constructors launch small drones)
Q3: Can units be loaded into buildings and able to fire from inside?? (usable for infantry - planning to make some civ buildings later on, because I realy like urban warfare, and is one of the things that most strategy games lack)
Q4: Walls- I intend to make some complex wall segments and I wa wondering if it's possible to make a much more complex walling system (after a certain number of common segments, a special segment is built)
Special segments (and conditions): straight special (once every n common segments), corner segment (the wall turns in a different direction), intersection segment (wall segments intersect), and an ending segment (wall ends).
PS: Considering I only have one view to work with, the models won't look exactly like the drawings

Also, sorry for the long first post.