0.51b1 and water damage

0.51b1 and water damage

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

0.51b1 and water damage

Post by mufdvr222 »

I added the tag to the .smd for lava and two hills set it to 10000 in order to void off the lava and find that units can sometimes get in contact with the water/lava and are destroyed instantly, including commander.
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Erm dupe...
Last edited by mother on 29 May 2005, 03:34, edited 1 time in total.
User avatar
mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

I think you're going to have to make the lava/ground transition a cliff
ie lava @ 0 value black, edges of land 20-gray or something... until its marked as blocked for pathing... and of course you cannot compile with -l

:|
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