TA Towers

TA Towers

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

TA Towers

Post by CrowJuice »

Is it possible to make a map/mod in the same was as WarCraft 3's Towers maps? I love those type of games in Warcratf 3. Actually the only reason Warcraft 3 was fun was cuz of those type of maps.

For those who have never played Towers then here's an explanation:
It's a co-op game where the players stop a swarm of units crossing the map by only building defences with a limited amount of resources. Usually players get more resources for each enemy unit killed. You can also spend resources on upgrading your defence towers and research. Each swarm gets tougher and tougher so you have to spend your resources wisely.

Man I would love to see a TA version of towers!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

It might make for a nice quick-fix skirmish AI until a proper one is organised. You could just spawn enemy units at a random position and put them on a loop telling them to move towards the closest enemy unit. Then just throw in a .txt file with the basic AI allowing players to choose what and how many units are put in, and at what intervals.

I'm sure within a week you'd have heaps of interesting "battle AI's" floating around. It would be an interesting gametype, allow for off-line gaming, which is good for popularity, entertainment and testing purposes.


Of course, it wouldn't be a replacement for the proper Skirmish AI to be eventually made. It would just be a quick fix that would allow for a bit of fun offline, in the same stream as Krogoth Encounter.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Upgrading isn't something built into TA, so a mod that implemented it would require quite a bit of extra work, though it would be a useful technique for future mods to use (including some of the ones I've been thinking about). SY's will know better what kind of extra efforts this would require, what I would assme one could do is make a unit that can build a building within itself (thereby upgrading), but this wouldn't be WC3 style upgrading...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

SinbadEV wrote:[...] what I would assme one could do is make a unit that can build a building within itself (thereby upgrading), but this wouldn't be WC3 style upgrading...
Yeah, I would love to see a mod where you have a tank, and you can add a turret during the game.
I only like upgrade when it's wysiwyg. (like Warhammer 40k)
And when it add something. Not just increase the stats.
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

I would love to have towers in TA!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah sounds pretty cool, if someone makes a AI like this (is the current one like this??? the one with spawn.txt???) if someone makes a AI be sure to post it here
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

There's building that can build building into themselves. It works like that: the tower is a factory, with a closed yardmap, that buids un-transportable units with 0 speed. An exemple can be found in the KIN race.

As for upgrades, it can be done in TA: have the script cheick the height of every units of the player, and if the upgrade building is found, use the script to hide some pieces, show some previously hidden pieces, activate the damagemodifier, unjam some weapons and jam other, etc... However it's just for TA, such fancy scripts don't work Spring. An there's a few issue, like the need to have a set unitlimit and the the impossibility to know from a script if another unit is finished or under construction.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Gnome has made this very AI, pretty much. Check out his thread in the GD forum for "Slinky AI".
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