Flight Settings
Moderator: Moderators
Flight Settings
What happens if you change the values for CanFly and the other relevant settings for a Unit? Has anybody tested this? I want to make a Unit or Units for PURE that can fly, but "transform" into a non-flying mode via Activate(). Any help or guidance on this issue would be most appreciated.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
jeez forb if your gonna post in the thread at least offer something constructive...
anyway... on the subject of jump jets couldn't you use the lua physics system or whatever the hell quant used to make that anti grav thing for his coms in CA sandbox for the jets? no idea how that would effect system resources...
also has anyone tested how morph handles things like the gundam epic coms which never land... or that tag that changes an aircraft's idle behaviour from landing to hovering???
anyway... on the subject of jump jets couldn't you use the lua physics system or whatever the hell quant used to make that anti grav thing for his coms in CA sandbox for the jets? no idea how that would effect system resources...
also has anyone tested how morph handles things like the gundam epic coms which never land... or that tag that changes an aircraft's idle behaviour from landing to hovering???
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31