.50b1 bugs

.50b1 bugs

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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mother
Posts: 379
Joined: 04 May 2005, 05:43

.50b1 bugs

Post by mother »

:arrow: Ctrl-C
  • Not sure what Ctrl-C now does, but it doesn't select your commander.
:arrow: Pathing
  • Seems... odd. Hoverboats are VERY broken (try playing on Green Isles V2, they will only enter water in very particular locations, and won't find it on their own), and I found a lot of the pathing behavior to be a bit 'wrong,' without being able to specify.
    As is I think we'd need to start over with new "post .50" maps.
Thx again to you SY's [and others] for the amazing work.
AzraelTheCat
Posts: 8
Joined: 29 May 2005, 06:07

Post by AzraelTheCat »

Add to that list an invicible unit bug. This one is really annoying to play with. I would hope for a patch that can fix this, as it really screws with gameplay.

Arm Adv. Radar are immune to damage They can be reclaimed, that is the only way to destroy one right now.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I agree on that adv radar bug. Also, take at look at the netcode too.
Also, during a game with Azrael I got dropped ... I hope the game
improved after I got disconnected ... :lol:

Really my system just BSOD .... :( it was complaining it was a issue
with my graphics drivers. Most likely its a issue with the 64 bit ATI
drivers.

I'm running it on a Windows XP 64 Bit system. The windows 64 bit
version needs better driver support. So, if you got a AMD64 or Intel
with 64 bit ... Wait till the first SP is released before you go buy it.
I might just rebuild it with WinXP till the drivers get better ...
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Ctrl-c works fine for me. Have you modified your selection keys or are running some mod ?

Its not the pathfinding that is wrong just that the slopes are too step on green isles2 for the hovers. I have never seen them having a problem finding the passable areas. Could you show a video of it happening with .cheat and F2+debug turned on.

Hm yes I saw the invincible radar bug yesterday, we will try to release a patch later today.

Not much we can do about graphic problems on system types we dont have access to.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

We need subs to be immune to certain projectiles in the next release, like, desperately. It defies the point of them! I know it was partly like this in OTA but that doesn't make it good, it completely wrecked a game for me earlier.
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