unit stough

unit stough

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

unit stough

Post by ianmac »

Ok I can modle and I can texture now, what is the next step in unit creatoin? What program do I need? I need somthing simple and easy to learn.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Doesn't Upspring come first?
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

Tutorial for upspring. Where is it?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Can't you figure it out yourself like everyone else?
User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

No, I don't even know what it does.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

rattle wrote:Can't you figure it out yourself like everyone else?
Thats about as helpfull as a sack of potatos...

Anyway... Upspring is teh program that creates s3o's, which is the format of the models in spring. Basicly it imports your obj/3ds and lets you set up your images and exports it in a way spring can read.

It also lets you set up the peice heigherachy and the colision sphere and the height... and position the peices and if needed duplicate parts (like arms , legs)

I'm no expert though so dont ask me to tell you how. Im sure argh did a write up somewere though (or maybe that was a dream)

aGorm
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

The point is he hasn't yet looked at it but asks for help in advance.

Anyway:
http://spring.clan-sy.com/wiki/Mod_and_Unit_development
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Thats about as helpfull as a sack of potatos
I know a lot of people who would accept that gratefully >__>
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Post by kiki »

Hmm, I don't mean to sound rude either, but thats how I figure out stuff. You're going to have to play with the tools a bit anyway, since every feature and nuance are not covered in the guide and such. Call it reverse engineering, playing, tinkering, or noobing, it works, and you learn well.
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

I like potatoes.
User avatar
ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

ok put it this way. I can't get a modle into UpSpring, the open thing in the "file" menu does not see Wings modles. How do you get one in?
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

ianmac wrote:ok put it this way. I can't get a modle into UpSpring, the open thing in the "file" menu does not see Wings modles. How do you get one in?
export the 'modle' from wings as a 3ds. dont forget to uncheck the 'swap y and z axes' option and to check the 'export uv co-ordinates' option
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

3DS imports usually have broken normals half of the time for me resulting in incorrect shading...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

use obj exports.

Then go into upspring, click on objects tab, click add empty, then on the top menu insert object from file, the in the piece list double click on whatever you named the empty object and a little liine will appear below it. click on the one below and press M.(merge)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

For me inserting objects doesn't make them show up in the object browser until I've created a second empty (can be deleted immediately afterwards but must be created once).
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Post by [Krogoth86] »

@KDR_11k:
As it's said in that tutorial (that PDF one I think) you have to double click on the object you added something to - then it'll show up... :-)

@Forboding:
Why so complex? Just load the object and it's fine. You won't see anything in the object list yet because it has no name. But you can select the very first line and name it...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Forboding Angel wrote:use obj exports.

Then go into upspring, click on objects tab, click add empty, then on the top menu insert object from file, the in the piece list double click on whatever you named the empty object and a little liine will appear below it. click on the one below and press M.(merge)
Group your pieces in wings first, makes less objects and no need to merge anything.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I've also had a few problems with wings. I model in Rhino, so I tried exporting as an OBJ and then UV mapping in wings using the wiki guides. The problem is if i export as one big OBJ then the unit doesnt retain its "pieces" and when i load the individual pieces in Upspring the UV is completely misaligned.
Post Reply

Return to “Art & Modelling”