as i tested with 2 RAIs the first RAI builds and expand
and the second RAI just build some stuff and does nothing
MAP island_in_war v1.0 by smoth
MOD JTA v0.6
hmm shall i upload the replay?
RAI bug?
Moderators: hoijui, Moderators
If you are referring to a situation were the commander gets stuck on a cliff early in the game while trying to build something in the water, then this problem is really more of a pathfinding issue then anything else. Depending on the map, the commander may just move back and forth across the edge of a cliff without the MoveFailed event triggering or the current order ever ending. This problem is being worked on.
edit:
Right, there was also the issue of commanders thinking they can not build underwater in some mods, if this happens the log file will have a
WARNING: Search for resource has failed: -extractor name-
message. This should already be fixed in next version. The commanders should be able to recover from this eventually, it just causes a slow startup.
edit:
Right, there was also the issue of commanders thinking they can not build underwater in some mods, if this happens the log file will have a
WARNING: Search for resource has failed: -extractor name-
message. This should already be fixed in next version. The commanders should be able to recover from this eventually, it just causes a slow startup.
the second issue I mentioned has nothing to do with the location of the commander, its just that it wants to build an underwater extractor and doesn't think it can because my AI decided the commander wasn't amphibious, so instead it sits there idle for 30 seconds. After that it may decide to do something else, or it may make the same mistake.
Last edited by Reth on 29 Nov 2007, 00:34, edited 1 time in total.