EvolutionRTS Needs you!
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
EvolutionRTS Needs you!
Evolution is a much different game than many others you have seen here at spring, yet in many ways it is very similar.
There are a lot of surprises surrounding the release of evolution, but the main reason I am here today is... *ding ding ding*
Sound effects are needed!
The criteria are:
Must not be taken from a previously copyrighted sound
Must be released as public domain.
All sounds must be no longer than 2 seconds, unless it is intended on something that only happens once in a while(like nukes for example).
Must be ready to put ingame - 11000khz mono, no clicking at ends or beginnings of sounds (a la, I would prefer not to have to go into goldwave or cubase to fix them).
As many of you know, and more of you probably do not know, upon final release Evolution will become public domain (models, textures, scripts, etc etc etc) in an attempt to help startup mods with learning how to mod as well as having content, good effects etc available to them from the start with no worries concerning licensing.
If you would be interested in helping, please pm me, there is much work to be done HYAH!
There are a lot of surprises surrounding the release of evolution, but the main reason I am here today is... *ding ding ding*
Sound effects are needed!
The criteria are:
Must not be taken from a previously copyrighted sound
Must be released as public domain.
All sounds must be no longer than 2 seconds, unless it is intended on something that only happens once in a while(like nukes for example).
Must be ready to put ingame - 11000khz mono, no clicking at ends or beginnings of sounds (a la, I would prefer not to have to go into goldwave or cubase to fix them).
As many of you know, and more of you probably do not know, upon final release Evolution will become public domain (models, textures, scripts, etc etc etc) in an attempt to help startup mods with learning how to mod as well as having content, good effects etc available to them from the start with no worries concerning licensing.
If you would be interested in helping, please pm me, there is much work to be done HYAH!
Here ya go. Smoth, can these be put in Public Domain, or what? I don't know what they came from.
I messed with a couple of them, because I'm bored and I didn't think they had enough punch, but most of them are just remastered. To really hear the difference, crank your stereo / headphones (I use full-ear headphones) up to about 75% of max (or whatever won't quite wake your neighbors), then play the old versions in Media Player, with repeat ON, so that you can hear the clipping, distortion, pops and other crap. Then listen to the remastered ones.
When messing with sound, make sure to put a fade-in and fade-out on the front and end, normalize, so that they cannot clip unless the user flips their stereo up to 11, and run a low-pass filter, in a range from 1.5kHz to 12kHz, to remove artefacts and bits of white noise from crappy re-recordings, compression, etc. It's not perfect- sound is like watercolor, in the sense that all changes are irrevocable. But you can get rid of a lot of the more obvious suck with just a few steps.
I messed with a couple of them, because I'm bored and I didn't think they had enough punch, but most of them are just remastered. To really hear the difference, crank your stereo / headphones (I use full-ear headphones) up to about 75% of max (or whatever won't quite wake your neighbors), then play the old versions in Media Player, with repeat ON, so that you can hear the clipping, distortion, pops and other crap. Then listen to the remastered ones.
When messing with sound, make sure to put a fade-in and fade-out on the front and end, normalize, so that they cannot clip unless the user flips their stereo up to 11, and run a low-pass filter, in a range from 1.5kHz to 12kHz, to remove artefacts and bits of white noise from crappy re-recordings, compression, etc. It's not perfect- sound is like watercolor, in the sense that all changes are irrevocable. But you can get rid of a lot of the more obvious suck with just a few steps.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: uh
rcdraco wrote:There's a bug in the version you gave me.
Bombers when told to morph, divebomb to the ground, and explode.
It's not a bug....
You don't morph planes when they are flying... Systems shut down when morphing. For the same reason that radiometers ans mexs' shut down.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43