Mods with Playable Versions Discussion
Moderator: Moderators
Mods with Playable Versions Discussion
I was just poking around the forums and noticed that's it's freaking hard to find mods with playable versions... if no-one would be opposed I was thinking it would be a good idea to make a sticky that would have a single post from each mod's controller linking to the forum topic they have created for their mod, the current official download location and about 800 pixels of promotional information. The top post would be edited with a single line link to the authors preferred location that they would like people to find out more about the mod.
I wouldn't mind making this topic and stickying it... to be fair anyone who thinks they have made a mod would be allowed to post and I would just check to make sure there is a current playable release available at regular intervals and delete replies that didn't match the focus of the sticky...
Anyone A: have a problem with this or B: have a suggestion for me to arrange it or C: have a question or suggestion, can post here instead of in the topic I am creating for "releases".
release thread http://spring.clan-sy.com/phpbb/viewtopic.php?t=12789
I wouldn't mind making this topic and stickying it... to be fair anyone who thinks they have made a mod would be allowed to post and I would just check to make sure there is a current playable release available at regular intervals and delete replies that didn't match the focus of the sticky...
Anyone A: have a problem with this or B: have a suggestion for me to arrange it or C: have a question or suggestion, can post here instead of in the topic I am creating for "releases".
release thread http://spring.clan-sy.com/phpbb/viewtopic.php?t=12789
Last edited by SinbadEV on 22 Nov 2007, 02:25, edited 1 time in total.
Problem with the wiki thing is then the creators don't have control over what is listed. We do have a great mod list on the wiki already, it just hasn't been updated in forever - http://spring.clan-sy.com/wiki/Mods . I was thinking this topic would allow someone (maybe me or you Pxtl?) to revamp the page in the wiki.Pxtl wrote:Really, this is more a place where the Wiki would be effective. Too bad nobody seems to remember that it exists.
yeah, I know but could you do the merger for me though? I cannot do any work on my machine right now. I am still packing to move and my machine does not have all my tools in it nor do I have the time to test it.
I can reupload it after you upload but I cannot stop what i am doing to get the version of 1.11 out that is going to be patched for this and the next version. I hope this isn't asking too much.
I can reupload it after you upload but I cannot stop what i am doing to get the version of 1.11 out that is going to be patched for this and the next version. I hope this isn't asking too much.
Does the current (non-SVN version) have the target-surface option? I thought you were going to use that for shooting giant objects.
Really, imho, the "target surface" thing shouldn't even be an option - it should be incorporated into regular behavior as a fallback for out-of-range targetting. After all, ANY giant unit will need this.
Really, imho, the "target surface" thing shouldn't even be an option - it should be incorporated into regular behavior as a fallback for out-of-range targetting. After all, ANY giant unit will need this.
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- MC: Legacy & Spring 1944 Developer
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S44! :PSpikedHelmet wrote:Lol from the Sticky:
CvC is meant to be fast and involving loads of units.Fun:TA is an innovative spin on Original Total Annihilation Designed around upgrading units, fast and balanced gameplay...Who's faster!? I want to know!KP makes for a very fast-paced, action-oriented game...
Good point. I think Spiked and I can both get behind that assertion.rattle wrote:S44!SpikedHelmet wrote:Lol from the Sticky:
CvC is meant to be fast and involving loads of units.Fun:TA is an innovative spin on Original Total Annihilation Designed around upgrading units, fast and balanced gameplay...Who's faster!? I want to know!KP makes for a very fast-paced, action-oriented game...
- Felix the Cat
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Err, what? I made sure to use small pics, they're not even 600 pixels wide but only 500 because I was too lazy to remake 600 pics.SinbadEV wrote:Thinking of revising my rules for the space which a mod post can take after the KP post... closeer to 1200 then the 800 limit... but 800 was arbitrary... how much screen space do you think a post should be allowed?