new map I'm working on ...

new map I'm working on ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

new map I'm working on ...

Post by genblood »

I've been thinks of doing a no metal map again ...

So, here are some screen shots of the map I'm
working on ..

Image

Image

Image

Image

Image


Right there are a few trees around the map and their is 8 Geos placed
around the map. Things I'm planning to change:

* replace trees with smoth trees
* change to a night skybox
* add custom features ...
* might redo main texture ..

This is still WIP ...

No plans on releasing till it complete ..
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Post by BaNa »

Whats the passability for vehicles? Can they go across on that middle "X"?
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Whats the passability for vehicles? Can they go across on that middle "X"?
No, you will have to build the vehicle plant on the higher ground. The
only units that travel the whole map without issues, are kbots ...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

layout is too complex for players who enjoy greenfields and no-metal-speedmetal...

why not have +1 metal everywhere? Wouldnt that create the same gameplay as no metal except, faster and less laggy?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

hey

Post by rcdraco »

Looks like a map from Warzone 2100 with the bricked texture style.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

knorke
layout is too complex for players who enjoy greenfields and no-metal-speedmetal...

why not have +1 metal everywhere? Wouldnt that create the same gameplay as no metal except, faster and less laggy?
"OK" will add metal to map at +1.2 per mex spot ... Now ,,,
How many metal spots per side? An how many for the center
of the map?
rcdraco
Looks like a map from Warzone 2100 with the bricked texture style.
Never played that game ...


Also, add comments on number of metal spots per side and the number
in the center of the map. An I'll add it to the map ...
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