Map Format Or sumthing (read post)

Map Format Or sumthing (read post)

Requests for features in the spring code.

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Map Format Or sumthing (read post)

Post by Otherside »

dunno how this exactly works of it this a feature request or if its already possible

can terraforming on a different axis other than the standard which is done in CA and stuff possible ?

Just wanted to know if it can be done or is gonna be implemented so a Dungeon Keeper mod could be possible by using terraform to take blocks aways :P
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

I told you this is going to get you flamed, so im going to flame you for it. :P

Firstly, it would require massive changes to the game to allow fully 3d terrain.

Secondly, a dungeon keeper style mod is already possible as it was done in 2d anyway! Just start in a steep hole below the map. With no air transports and not enough slope tolerance, you'll never be able to get out anyway. Then just terraform on the edges of this area to bring the height down and carve your dungeon.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Map Format Or sumthing (read post)

Post by Tobi »

Otherside wrote: can terraforming on a different axis other than the standard which is done in CA and stuff possible ?
no
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

How about doing slopes instead of just blocks?

Like building a ramp slope / instead of just a |_| & |"| ?

Could be really usefull for building bridges across otherwise impassable terrain.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Possible, nag the mod / gadget developer about it.
AntiElite
Posts: 26
Joined: 28 Nov 2007, 19:15

Post by AntiElite »

Would be cool to have 3D objects such as buildings, castles, fortress and bridges to be placeable in maps. But that's heavy and as he said, would need recode.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Topics that contain the words 'read post' in them annoy me.

Out of protest, I have not read this thread :P

Please, in the future, do not add 'read post' to the title, because the title itself evidently indicates you wish for us to read the post, and invariably, topics that request you 'read post' in their description have little worth actually reading.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Warlord Zsinj wrote:Topics that contain the words 'read post' in them annoy me.

Out of protest, I have not read this thread :P
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I read the post and still have no idea what's he's talking about. I think he means being able to build tunnels or something?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

How about a game where you dig through the bottom of the map... winner gets 40 virgins.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

tombom wrote:I read the post and still have no idea what's he's talking about. I think he means being able to build tunnels or something?
Yup. Most such games are done using a heightmap. So, simply have a map that has two levels: tunnel and wall. No units can climb up from tunnel level onto the top of the wall. You make a lua-command for units to that can convert (atomicly) wall into tunnel. Thus, you have a tunnelling-based game. Was in dungeon-keeper, and also in the underground-parts of Metal Fatigue.

Probably doable with some hefty Lua, if you think that such gameplay is worth it. Personally, I don't.
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