Ok, I see we have a mission builder.

Ok, I see we have a mission builder.

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

Post Reply
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Ok, I see we have a mission builder.

Post by Argh »

So, we seem to have a LUA mission builder in SVN, to build static missions with.

Um, so now for some stupid questions:

1. How do I incorporate this into a map, so that I can finally have Units assigned to Gaia?

2. How are these Missions going to be "delivered" to players? Is there any way to make the Missions available through a GUI?

Needless to say, I'm very excited about this!
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Nice, I am also interested in how this works. Ideally, single player missions would be incorporated into the lobby in an obvious way, so that nubs could easily figure out how to play them. Just like a new map or something.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yes. All I need at the moment, tho, is some method to display a list of missions made in a GUI... and another method, whereby a map would load the objects via a Gadget... that's all we need, to have the interactive map stuff I've been waiting for...
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Sooo... nobody is using this, or nobody knows what I'm talking about, or nobody is willing to explain how to get it working?

I'd really, really, REALLY like to get this working, folks. Especially for putting stuff onto maps with, via some sort of Gadget...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

SO would I, but I've had the same response as you argh. Anyone who knows isn't willing to help the rest of us
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Ah. So be it, then. Overmind for PURE is done, I guess I'm going to try this LUA mess out again, see if I can get anywhere useful without wanting to hurl things around the room.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Forboding Angel wrote:SO would I, but I've had the same response as you argh. Anyone who knows isn't willing to help the rest of us
Or is busy and cannot help. Some things either have to be done by you or they fade into nothing.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I think the mission builder just allows you to .give units, select them, do a command and have the commands neccessary to recreate those units in a mission written to the infolog. I can't remember exactly, I'll have to look it up.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

oh they are asking about that... yeah. except for the commands bit.


mostly what it does is write out all the placed objects and entities.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

hows that different then saved game?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

The "lua mission builder" is really just a helper to automatically output stuff that would be tedious to type in by hand to infolog.txt, so you can copy paste it into your mission script.

It's definitely not a save game :-)
Post Reply

Return to “Lua Scripts”