question that needs answers

question that needs answers

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Noruas
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Joined: 24 Feb 2005, 02:58

question that needs answers

Post by Noruas »

after a certain size of a map, all the textures of the map turn into a black and invisible water textures, like a huge tar pit. can somone help tell me the explanation
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Redfish
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Joined: 27 Feb 2005, 16:12

Post by Redfish »

There is a limitation to the maximum texture size. Maybe your map is too big.
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Noruas
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well

Post by Noruas »

is there anyway i can fix this with the ta spring program?
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Redfish
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Joined: 27 Feb 2005, 16:12

Post by Redfish »

Sorry but you really gotta take a look in this forum. There are numerous topics about making maps. All the info is in there. If you can't be more specific: what sizes your textures are, what heightmap and metal map and commands your using for the mapconv utility, I don't think anyone can be of help.
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Noruas
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heres some verification

Post by Noruas »

actually there not any of maps i been making, because i cant make maps, the maps off file planet seem to have no textures, Mars, and Asia Pacific which are considerably larger maps. i know thats wrong because who would want to post untextured maps on file universe.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I think I know what he means. Goto to this link there
are screen shots. All the textures are black.

UPDATE:

This is screen shots of the new Mars1 map.

http://generalblood.tripod.com/index.htm
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hrmph
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Joined: 12 May 2005, 20:08

interesting

Post by hrmph »

This is interesting. I have noticed something similar. On my computer one of my maps, Mystic canyons, looks normal. On my friends computer the map looks really really dark. You can barely see at all. Note: My comp sucks, 32meg graphics card,1.3ghz,512ram, and my friend's atleast has a 64 meg graphics card. Also on my computer the texture does not work on Asia Pacific, but all the other maps I've tried work fine.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Some computer don't shade the map according to .smd values. Could that be the problem?

I mean, texture map color is changed by the values in the "mapname.smd". For instance, Battle Straya texture is purple, but because it contains GroundAmbientColor=0.2 4 0.2; //ambient (non sun lit) color of ground (and grass trees etc)
GroundSunColor=0.4 4 0.4; //color of ground where fully sun lit (added to ambient)
GroundShadowDensity=0.8; //how far from the non shadowed to the ambient color stuff in shadow will go
it appears like passed into a green filter ingame. But some computer aren't able to handle those shading.
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Noruas
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yes thats exactly it

Post by Noruas »

yes that ugly stuff on all larger maps, but now since you mention it, spring tells me im missing GL extensions for map shading. so yes maybe it could be, but then why does it work with smaller maps?
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Noruas
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yay

Post by Noruas »

i think the version .50 or somthing fixes it, i can now see asia pacific and mars textured good job ta spring dudes
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