Teammate Drop Notification

Teammate Drop Notification

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Teammate Drop Notification

Post by REVENGE »

YokoZar wrote:
Sleksa wrote:
Seriously, the game gives NO indication that he's dropped. Then to take you have to type a console command.
WRONG. There will be a message in the chatlog that a player has dropped ~.~
Which will quickly scroll by in a manner of seconds, then be lost from view forever.

Seriously, there should be a big floating blob of text saying "Your teammate has dropped! Click here to take his units." There's no reason large games should regularly have a player drop without being taken for minutes at a time.
Requesting a widget that performs this function.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

porbably because 99% of games played in spring are TA based mods
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Maybe 75 percent, but not 99.

I know FOR SURE not 99.

And, yes, down with this fallacy, think of the future, not the past.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

LordMatt wrote:
Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?
It still happens sometimes in 75b2, but I have no idea about the SVN.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

neddiedrow wrote:
LordMatt wrote:
Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?
It still happens sometimes in 75b2, but I have no idea about the SVN.
Sometimes? Does it only happen with .take rather than .give or something?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

yes it happens with giving.
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