Requesting a widget that performs this function.YokoZar wrote:Which will quickly scroll by in a manner of seconds, then be lost from view forever.Sleksa wrote:WRONG. There will be a message in the chatlog that a player has dropped ~.~Seriously, the game gives NO indication that he's dropped. Then to take you have to type a console command.
Seriously, there should be a big floating blob of text saying "Your teammate has dropped! Click here to take his units." There's no reason large games should regularly have a player drop without being taken for minutes at a time.
Teammate Drop Notification
Moderator: Moderators
Teammate Drop Notification
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.
You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I thought this had been fixed? Does it still occur in the latest spring?Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.
You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
It still happens sometimes in 75b2, but I have no idea about the SVN.LordMatt wrote:I thought this had been fixed? Does it still occur in the latest spring?Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.
You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
Sometimes? Does it only happen with .take rather than .give or something?neddiedrow wrote:It still happens sometimes in 75b2, but I have no idea about the SVN.LordMatt wrote:I thought this had been fixed? Does it still occur in the latest spring?Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.
You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?