FBI tags for transports...
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
FBI tags for transports...
What is the fbi tags that allow transports to be dropships? I thought it was in the changelog, but I was wrong.
You mean dropping all units at once? That's an svn-only feature currently (though adding it doesn't break anything in 75b2 so it's safe to add it now).
The details are here: http://spring.clan-sy.com/fisheye/chang ... g/?cs=4424 - land flood is what you're looking for, I think.
Of course, it only works with an area unload command, otherwise it just drops one unit. I'm not sure about the paratrooper method.
If that's not what you meant, well, be more specific!
The details are here: http://spring.clan-sy.com/fisheye/chang ... g/?cs=4424 - land flood is what you're looking for, I think.
Of course, it only works with an area unload command, otherwise it just drops one unit. I'm not sure about the paratrooper method.
If that's not what you meant, well, be more specific!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
You don't, really. I guess you could mess with the acceleration and brakerate of the aircraft (they don't obey the same tags as tanks I think, but don't quote me on that) so it "hops" faster and more precisely, but I don't think you can change the rate it descends at. You can change its cruisealt so it doesn't descend as far.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31