Radar and Line of Sight Issues

Radar and Line of Sight Issues

Requests for features in the spring code.

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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Radar and Line of Sight Issues

Post by rcdraco »

Radar's do not work while being transported, any chance this can be added?
Last edited by rcdraco on 26 Oct 2007, 23:43, edited 1 time in total.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Dont they? Im pretty sure you could load a jammer (which should work the same) in a dragon fly and have a flying radar jammer.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

no

Post by rcdraco »

I know that regular radars only work unloaded, BloX proves it.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Ya, some of the mods have started adding jammers to their
stealthy transports to fix the problem. This is more expensive
than making the transport contains stealthed as well. I'll fix it.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

no

Post by rcdraco »

I mean for example, I have NO jammers, and 1 radar. On the ground, the radar, which detects units, shows it's range, and shows units within it on my enemies side. But if I load it onto a chassis, the radar shows the range of it, but does not show enemies in range.

EDIT: fixed the title for the new bug.
Last edited by rcdraco on 26 Oct 2007, 23:43, edited 1 time in total.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

the line of sight is also removed when the unit is transported.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

And the LOS of units is generally not very good. Units that are slightly above your own, even if theres only a slight bump in between often don't show up in LOS and you literally need to almost collide with them before your units will spot the opponents.

This is primarily obvious in kbot vs kbot battles on hilly maps like small divide, cooper hill etc. Its as if the LOS of a unit is strictly on one plane (horizontal) and they don't have any vertical sight in the upwards direction, but for some reason units tend to behave better when looking down on others.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

half-sphere upwards, cylinder downwards? I'm sure I've read about that being the case for LOS somewhere. Or maybe weapon ranges. It was something like that, can't remember.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yes, weapon ranges..
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

no

Post by rcdraco »

The Weapons work as planned, it's just the radar, any word on a fix? This seems like a simple engine bug, somewhere it is disabling radar and line of sight, and it would greatly improve my mod, and a few others if it was fixed, but then you run into one "unbalanced" part, where BA sea transports can see far and have radar coverage.

Maybe another fbi tag?
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