Oups, too many Poly's?

Oups, too many Poly's?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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[eXe]CyberFoX
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Oups, too many Poly's?

Post by [eXe]CyberFoX »

Yo,
I work for a new Commander in LLTA. But i think I've overrated Spring. The half of my Model is finished, and now I've over 3600 Polygons. 8) How many Polygon's I can use before we have problems with Spring crash's?

greetz
CyberFoX
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smoth
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Post by smoth »

3600 isn't shit for a single unit.
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Forboding Angel
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Post by Forboding Angel »

it's not?
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KDR_11k
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Post by KDR_11k »

It is but as long as only a few units per player have that much it's not going to cause trouble. spring will never crash but it will slow down.
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smoth
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Post by smoth »

3600 triangles is the equiv of 900 face ta unit.

keep in mind backface and quads.
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Machiosabre
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Post by Machiosabre »

what do you mean by half of the model? you're halfway done with the whole thing or like just the torso is done or something?
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Peet
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Post by Peet »

Pictures will allow us to judge this accurately.
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KDR_11k
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Post by KDR_11k »

smoth wrote:3600 triangles is the equiv of 900 face ta unit.

keep in mind backface and quads.
Backface isn't a complete doubling because it doesn't need transform again. Or does 3do really use two polies instead of just setting cull none?
trepan
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Post by trepan »

3do's don't have GL culling enabled
(the polygon data is only sent once).
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smoth
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Post by smoth »

in that case it is the equiv of a 1800 face unit. I think the xamels in gundam are around that.
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[eXe]CyberFoX
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Pictures

Post by [eXe]CyberFoX »

Circulating Nanoparticles will be in this duct's at both arms, Res Tanks on the back, and two lasers somewhere at the torso. And the feets doesn't look like feets, I build they in separate Data's.

(First time I must modelling with targets, be gentle :roll: )

edit:
grrrr...the Forum denied me to use the img command. LordLemmi will post the Pictures.
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LordLemmi
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Post by LordLemmi »

Image
Image
;) there you got xD :roll:
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Forboding Angel
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Post by Forboding Angel »

Looks really really good, but imo a lot of those polys are "wasted", but as its only 1 unit not a big deal. Neato design :P
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smoth
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Post by smoth »

yes, there is a lot of waste in that model. Look at the edges that have no purpose. If the edges are not needed for geometric detail then the thing is wasting polies.
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[eXe]CyberFoX
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Post by [eXe]CyberFoX »

mmh I'll look to dissolve wasted polys.

So, Spring don't crash with so many polys, but if I use too many polys in too many units, Spring will slow down because off my units? mmh I'll look to make corners invisible with the Texture ;)

thx for help.
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rattle
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Post by rattle »

Don't touch the smoth button.
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Forboding Angel
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Post by Forboding Angel »

rattle wrote:Don't touch the smoth button.
Occasionally it can have its uses, but if your facecount doubled after clicking, ctrl + z is your friend.

Occasionally I'll use it on corners that I badly need rounded and can't do it any other way, but most of the time it adds so many faces that it jsut isn't worth it.

As a general rule (now keep in mind that I am far from the msot experienced here) figure that most if any added detail that you need can be done with a texture.

Texture where you can, model where you have to?
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rattle
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Post by rattle »

I use it to deform geometry but I remove the additional polies too.
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KDR_11k
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Post by KDR_11k »

Heh, hitting "smooth" in Blender just pushes the vertices around, it doesn't tesselate the mesh :P.

Your poly use has caydresque proportions.
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Forboding Angel
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Post by Forboding Angel »

TBH the amount of polys wasted on those rings make my balls hurt.
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