Changed metal to 1.5
Changed wind to 5 to 20
Changed texturing from dark green in the crates to yellow In the hills
Added map description
http://www.unknown-files.net/3660/Zeus0 ... Hills_V20/

Moderator: Moderators
i...agree...with forb?Forboding Angel wrote:ok, one thing you MUST do to save us all a huge headache.
Lower your sun height
the tag is:
sundir= x, y, z
Make Y at about .2 or .3
It is waaay too high as it is now and throws perceptions off like crazy. Also, you should darken your shadows to make things more prominent.
Even better yet, if you have EE-Riverdale, just copy the [lighting] Section and paste it over yours. It will help immensely.
compile with L3DTPressure Line wrote:pinstriping D: not much you can do about that though im afraid
I agree.hunterw wrote:you could texture burn it too for all the people that don't run shadows - it would show up on minimap then. it's a PITA to line up the sun exactly with your burn though. for an example how to not do it correctly look at DSD
^^^ I was wondering if anyone else had noticed thathunterw wrote:compile with L3DTPressure Line wrote:pinstriping D: not much you can do about that though im afraid