Bigger transporters.

Bigger transporters.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Bigger transporters.

Post by DZHIBRISH »

Is it possible to make air transports that will be able to carry a few units and each unit will be placed in a certian holder.
It wont just magicly dissapear into the transporter but will be visible in some compartment of the transport.

That all means that those new transports modles will have to be a bit bigger but they will sure be more impressive and realistic that way.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Is it possible
Yes and this belongs in the mod forum.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

http://wormhole.tauniverse.com/images/s ... mplaat.jpg

The age of that picture should give you a pretty good indicator of how very long it's been possible (read as: it's been possible literally forever).

I even posted the code for it once a long time ago, I believe for Ground_Zero to use in WD. It's not terribly complex. Just a counter and some if statements.

[edit] And just because that old shot is so terrible, here's a case study on why S3O > 3DO:
http://wormhole.tauniverse.com/images/s ... at_new.jpg
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

haha

Post by rcdraco »

Hey, ever see my mod, BloX? Every transport holds the guns on top and can have up to as many slots as I add/want.
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