Ok, well this is kind of complicated to explain but here goes...
In my mod there are 10 levels of units, 1-4 are simply weapons upgrades, 5-10 are chassis and weapon upgrades.
What I need is a gadget/widget/whatever that looks to see if my research station has been built. If the station has been built I need the gadget to hide all of the buildpics that were originally in the regular factories and replace them with a new set (specifically, lv5 units) of buildpics. It doesn't need to keep checking if the research station is still alive, as long as it's built once that is enough.
Halp?
[request] Hide/Unhide for buildlists
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Actually only 5, and after I've thought about it a bit, I think it would be wise to leave the previous buildpics in there.AF wrote:Indeed my gadget would do that, however I suggest you instead use the RemoveUnitCmdDesc and the InsertUnitCmdDesc calls as trepan suggested otherwise there could be lots of grayed out icons.