any boddy want this?

any boddy want this?

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ianmac
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any boddy want this?

Post by ianmac »

Just a moddle I made and was wandering if any boddy wants it? The polie count is 1128.
I can't texture (even thow I would like to lern) so thats why it not. sorry :? .
Image
Image
Or if you want the triped out smothed vershin, here it is. Four times the polies :(
Image
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REVENGE
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Post by REVENGE »

Hmm. Save that, it fits with FF pretty well.

I'd combine the extra poly'd body with the less poly'd turret.
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smoth
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Re: any boddy want this?

Post by smoth »

ianmac wrote: Or if you want the triped out smothed vershin, here it is. Four times the polies
I HAD NOTHING TO DO WITH THIS!
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Peet
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Post by Peet »

Wings has a smoth function.
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SwiftSpear
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Post by SwiftSpear »

It's probably a bad idea to smoth models like that...
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SinbadEV
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Post by SinbadEV »

REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1
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Peet
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Post by Peet »

Image
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FLOZi
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Post by FLOZi »

No. Nobody wants that.
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rattle
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Post by rattle »

Image
Stunning!
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Pressure Line
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Post by Pressure Line »

SinbadEV wrote:
REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1
you cant. from the looks of it, that is all one continuous mesh :| to make it into an actually workable model you'd have to do so much to it that it would be easier to start from scratch.
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smoth
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Post by smoth »

PL, use loopcut.
Saktoth
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Post by Saktoth »

smoth wrote:PL, use loopcut.
No. Select polygons of the turret and hit 'delete'. Better yet, select whole object and hit 'delete'.

Ian, try making objects with more complex edges. Particularly on the y axis, its prettymuch up and down, flat. It should have detail when viewed from all angles

Also, in the case of turrets and other features, make them something other than a sphere! If you do use a sphere, make sure you. A. Edit it so its not -just- a sphere. In almost all cases, avoid using unmodified primitives B. Tone down the number of polygons on it.
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ianmac
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Post by ianmac »

Same idea, deferent execution.
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REVENGE
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Post by REVENGE »

ianmac wrote:Same idea, deferent execution.
Image
OH SHIT! WINRAR!

WE HAVE NEW BROADSIDE MODEL YYYYYYYYEEEEEEEEEAAAAAA!
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Zpock
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Post by Zpock »

Dont model the freaking missile hatches unless your making a uber high poly model. Your supposed to use textures for that. Also dont mess up your polygon structure like that, try to keep it in nice quads.
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SinbadEV
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Post by SinbadEV »

Much better... I agree with the "don't wast polys on the front hatchy holes thing"... don't really agree with the "only quads" thing....

would add that you can usually get away with a 6 sided cylinder in most cases.
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rattle
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Post by rattle »

Better than before...

Protip: don't use the smoth function (hurhur :P) at all. It seems that you don't know what it's good for and you may end up with a much better result without using it as it easily can turn a good model into a polygon mess. If you really insist, at least auto-smooth your model. Auto-smooth sets up some hard edges for angles >=60°. You can access it from the object context menu.
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Neddie
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Post by Neddie »

Peet wrote:Image
Until it is in ASCII, I can't believe it isn't madness.
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ianmac
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Post by ianmac »

Whant this? The polie count is 1014 but it can be lower if I had less compexe guns. And no smothing this time:-)
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rattle
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Post by rattle »

No. Try to work from a cube on rather than spheres or cylinders.
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