You playing speed
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You playing speed
What do you think about the speed of the game? It is to slow, the right speed or too much fast? (at +1)
Personnlay as Spring reduce a lot of micromanaging, I can play at a faster speed than in OTA. I like to play a +1.5.
(I think I'm not going to make friend with such post :))
Personnlay as Spring reduce a lot of micromanaging, I can play at a faster speed than in OTA. I like to play a +1.5.
(I think I'm not going to make friend with such post :))
I'm just asking what is your favorit speed, not if I'm a neeb or no. I know I can still learn a lot :)Storm wrote:Technically, if you can play faster, you're not good enough. There are always things to do, even in Spring.
Playing at 0.1 is a little bit boring. Even if sometimes it would be needed.
(I think you don't play at 0.1 no? Because technically, if you can play faster, you're not good enough. There are always things to do, even in Spring.)
I juste said that for me, a 1.5, it keep adrenaline up. And to keep this "tension" wich make the game fun, you need to be overloaded sometimes.
A the beginning, 10 sec are sufficent ti give 5 minutes of order...
I'm sad that the 4 first post are so much useless. (mine too)
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Yes, I have that feeling too. And I also like the speed 1.5, which I think is similar to OTA.Redfish wrote:I have to say that I have the feeling spring plays a little bit slower than OTA. Even with ota units, i feel it takes ages to get to the action. Also the 0.1 and +100 options are kinda pointless.
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I find +1 too slow - there is always stuff to do in +1 speed i know, but units just move sooo slowly.
So yeah, 1.5 is my favourite. That way not only is the game strategic and thought provoking, but its also fast paced.
Anyway, personally I think projectiles and unit movement speeds are both too slow, and the build speeds are just right at +1. But that is just my opinion, and judging by the popularity of my other opinions no one will agree with me.
(of course if we changed all this, we'd also have to balance it out by increasing Attack speed, which would mean for laser weapons we would have to decrese the cost of firing them. Anyway, yeah, its all rather complex)
So yeah, 1.5 is my favourite. That way not only is the game strategic and thought provoking, but its also fast paced.
Anyway, personally I think projectiles and unit movement speeds are both too slow, and the build speeds are just right at +1. But that is just my opinion, and judging by the popularity of my other opinions no one will agree with me.

(of course if we changed all this, we'd also have to balance it out by increasing Attack speed, which would mean for laser weapons we would have to decrese the cost of firing them. Anyway, yeah, its all rather complex)
I like 1.0, as do the majority of players that I've played with. However, this brings up an interesting point.
Recently, I was playing a game with 4 people. 3 of us wanted to play at 1.0, and a person who goes by the name dbox wanted to play at 1.5. That he also wanted to play with 10000 energy and metal (and thus showed himself to be a commander rushing nube) is besides the point. We set the game speed to 1.0. However, he kept increasing it to 1.5.
About 5 minutes into the game, he was eliminated (he was trying to build a fusion plant in the first five minutes on mars, so no wonder). At this point, however, he decided to increase the game speed until it crashed, which turned out to be around 66.
I have two conclusions that are obvious.
1) No one should ever play with the player who goes by "dbox".
2) We need a system such that game speeds can not be fought over. Either the host should set it, or it should be set by vote.
Recently, I was playing a game with 4 people. 3 of us wanted to play at 1.0, and a person who goes by the name dbox wanted to play at 1.5. That he also wanted to play with 10000 energy and metal (and thus showed himself to be a commander rushing nube) is besides the point. We set the game speed to 1.0. However, he kept increasing it to 1.5.
About 5 minutes into the game, he was eliminated (he was trying to build a fusion plant in the first five minutes on mars, so no wonder). At this point, however, he decided to increase the game speed until it crashed, which turned out to be around 66.
I have two conclusions that are obvious.
1) No one should ever play with the player who goes by "dbox".
2) We need a system such that game speeds can not be fought over. Either the host should set it, or it should be set by vote.
I think that only the host can change the game speed.
However, an "invisible" vote could be cool, juste have a "faster" and "slower" button. If all player set to faster, the game will incresase speed. If during the holocaust, all player set to "slowe" the game will automatically change.
(of course you can set rules like Veto for the host or, more than 51% needed, 100% needed..or set vote by team.)
However, an "invisible" vote could be cool, juste have a "faster" and "slower" button. If all player set to faster, the game will incresase speed. If during the holocaust, all player set to "slowe" the game will automatically change.
(of course you can set rules like Veto for the host or, more than 51% needed, 100% needed..or set vote by team.)
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Doomweaver : I didn't say to do a average. If one persone want to play faster and the 3 other don't, It will not change. (you just set "I want to play faster" or "this speed is good" or "I want to play slower") If the majority don't want to pay faster, it will not change. If the majority want to play slower, il will decrease.
Your idea is good, but if one personne set to 0.8, one 1.5 one 2 and one 4 it will not work, no?
Your idea is good, but if one personne set to 0.8, one 1.5 one 2 and one 4 it will not work, no?
I like to play at 1.5, simply because anything above that seems to give problems. Everytime i play at 2+ there are msg and packet and sync errors that just stream down the blue text box. But then again, 1.0 is so slow....it takes a minute to make a Metal Extractor! Its SOOOO SLOWWW! I know, you all think im a n00b and that there is always something to do, but it makes no difference. You can still set out a string of orders at 1.5, it just takes half as long for things to get done. Plus, when you play at speed 1, by the time your level1 rush gets to the other person's base, the other guy is already building Level2 

Ok guys, I am working on this. I have noticed its a problem so hopefully I can fix it.
I still need to know what acceptable maximum and minimum speeds are for TA spring. Note the picture below...I want people to just be able to slide it to whatever they want.
http://img287.echo.cx/img287/6273/springgui5237nu.jpg
I still need to know what acceptable maximum and minimum speeds are for TA spring. Note the picture below...I want people to just be able to slide it to whatever they want.
http://img287.echo.cx/img287/6273/springgui5237nu.jpg
Sheekel wrote:
Ace07 wrote:
Exactly. If you are speeding up the game such it is impossible to get to level 2 in n ticks of the game clock, but at speed 1 it IS possible in the same number of game ticks, then that means you have replaced strategy with a contest on who can click fastest. And that, my friends, is why we dont play warcraft II.Plus, when you play at speed 1, by the time your level1 rush gets to the other person's base, the other guy is already building Level2
Ace07 wrote:
I would say the ability to play at 1/10th speed is a good lower limit. And for an upper limit, I would say 10 times normal speed. It is vital, however, that the game speed not be able to be mucked with arbitrarily. I HATE the tactic of speeding up the game just before your attack arrives at the enemy base.I still need to know what acceptable maximum and minimum speeds are for TA spring. Note the picture below...I want people to just be able to slide it to whatever they want.