Hi guys, simple question, is the following stuff possible WITHOUT a specific mod or map?
Having a Lua script, which is loaded by the host (on game creation) which changes the behaviour of some stuff (let's say every unit gains more experience per kill)
The needed "features": no widget (meaning you can't turn it on/ off while ingame)
needs to work for every one in the game (every unit) no matter if someone has the script or not.
Possible? If not, will it be possible (if a DEV would be so kind to add that) anytime soon?.
[Question] LUA Scripts as Server side "Mutators"
Moderator: Moderators
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- Spring Developer
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The closest thing to what you want (currently), are mod mutators that
implement a LuaRules script (or add gadgets to the list, etc...) One
advantage to this approach is that the mutator's description is shown
in the game list, so players will know what they are getting into before
joining a game.
The only real nuisance with this approach is having to download the mutator.
implement a LuaRules script (or add gadgets to the list, etc...) One
advantage to this approach is that the mutator's description is shown
in the game list, so players will know what they are getting into before
joining a game.
The only real nuisance with this approach is having to download the mutator.
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- Posts: 87
- Joined: 23 Dec 2006, 21:36