Epic Legions returns!

Epic Legions returns!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Epic Legions returns!

Post by Guessmyname »

Image

Epic Legions v1.4 has just been uploaded. With it, all the flag issues are fixed, bucketloads of Guard units are added (Artillery, Sentinels, Tanks, Bigger Tanks, Aircraft...) and a Tau Devilfish. Oh and Dreadnoughts, with mostly working melee (there are still a few kinks to work out - but I know how to fix those, so anyone wanting to use it's script should wait 'till it's been refined fully).

Enjoy!

Screens coming soon because I forgot to take any!
Last edited by Guessmyname on 06 Oct 2007, 12:15, edited 1 time in total.
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Guessmyname
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Post by Guessmyname »

Eh? No it isn't, UF works fine for me...

EDIT: Um, okay, as it sounds like I'm talking to myself, a guy named Linebacker posted to say UF was down. It appears he deleted his post. Or I'm hallucinating. Pick one.
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Linebacker
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Post by Linebacker »

Why don't you include a description of your mod in the text area of UF instead of just the changelog? People (like me) who want to try your mod for the first time might want to have some info first. :)

//edit info like: Epic Legions is a mod about .... It aims to.... You can do... It has.... and also features...
Last edited by Linebacker on 06 Oct 2007, 12:19, edited 1 time in total.
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Guessmyname
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Post by Guessmyname »

ah, oops.

It's a Warhammer 40K mod, basically

EDIT: Updated the UF page
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rcdraco
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Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

It does look more refined then the previous versions, but I found 3 bugs:

1. That infantry with the RPG doesn't aim right, it faces up and fires right.

2. The huge mech with a drill hand thing has strange attack animations as well, it swings away from the target.

3. The Terminator builder, can't build anything.

Very nice mod by the way, just trying to help. ^_^
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Guessmyname
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Post by Guessmyname »

I know the Imperial Guard infantry have an aiming bug. It came in with the latest Spring version, I'm still trying to fix it. The Imperial Guard aren't a playable faction at current yet anyway

Terminator builder? You mean the teleporter node that builds Terminators or the Terminator sergeant? If you're talking about the sergeant, he's not supposed to. I intend to make builders units like the Techmarines rather than sergeants, who will give bonuses to nearby troops and so on.

The borked anim on Dreads is an engine issue: the Melee weapontype doesn't provide the script with the angle and pitch the weapon is firing at
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rcdraco
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uh

Post by rcdraco »

Terminator Sergeant - Builder
It says builder, >_< I guess you made a little typo there.
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Guessmyname
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Post by Guessmyname »

Oh, oops. That'll be a leftover I imagine. I'll fix that...
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rattle
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Post by rattle »

The borked anim on Dreads is an engine issue: the Melee weapontype doesn't provide the script with the angle and pitch the weapon is firing at
Is it in H&B or the bug tracker yet?
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KDR_11k
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Post by KDR_11k »

It's been fixed in SVN long ago.
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Guessmyname
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Post by Guessmyname »

Yay!
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