lua widgets request

lua widgets request

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

lua widgets request

Post by DZHIBRISH »

It would be awsome if anyone could make a widget so it would be possible to self reclaim labs.Without a con.just click a command and after x time it reclaims itslef.
Another usefull lua would be a lua that would emphesize commander and cons of t1 and t2.there should also be easy to see on the minimap..not only should the cons be emphesized but we need 3 types of emphesis 1 for com 1 for t1 cons and 1 for t2 cons...it should make them stick out from a crowd but not be too toyish or have some blinding over the top glow to them..something moderate.. thx in advance.
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[XIII]Roxas
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Joined: 20 Jun 2007, 23:44

Post by [XIII]Roxas »

That's mod-specific.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: lua widgets request

Post by LordMatt »

DZHIBRISH wrote:It would be awsome if anyone could make a widget so it would be possible to self reclaim labs.Without a con.just click a command and after x time it reclaims itslef.
Another usefull lua would be a lua that would emphesize commander and cons of t1 and t2.there should also be easy to see on the minimap..not only should the cons be emphesized but we need 3 types of emphesis 1 for com 1 for t1 cons and 1 for t2 cons...it should make them stick out from a crowd but not be too toyish or have some blinding over the top glow to them..something moderate.. thx in advance.
Labs don't have a reclaim option, and never had one. I don't think it should be added.

Perhaps Noize could make cons a little more distinct on the minimap (I think I asked him for this before), as that would allow those of us with dual screens to see which is a con and which is a regular unit.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

[XIII]Roxas wrote:That's mod-specific.
I think thats what he wants, actually. :P
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Ya.I want it for my mod...not for everybody...
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

Em not all of us have their world revolve around BA...by the way,what do you maan you dont think that self reclaim should be added?im asking for a lua widget for my mod.. i dont really care what you think BA should play like.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

DZHIBRISH wrote:Em not all of us have their world revolve around BA...by the way,what do you maan you dont think that self reclaim should be added?im asking for a lua widget for my mod.. i dont really care what you think BA should play like.
/me *Cheers*
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

hmm a start i guess...
These call-outs can be used to simulate reclaiming:
Spring.SetUnitHealth - diminishing health
Spring.AddUnitResource - adding metal&energy make for the self-reclaiming factory
Spring.DestroyUnit - obvious
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