Unit remodeling.

Unit remodeling.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Unit remodeling.

Post by DZHIBRISH »

If someone wants/can/feels obligated/a born Philanthropist a new model of the core golliath is needed.Something more up to date cause that awsome loved unit looks shamefull by todays standards.
I aslo want to declare a contest to create the best looking Krogoth,the current one is very egdy.The winner gets a kiss from this beautiful thing
http://www.maniacworld.com/chimp-vs-pacman.jpg :).
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Kindof a quick job, but i dont really have a lot of time on my hands anymore. Texture pending.



Image
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AF
AI Developer
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Post by AF »

leveller?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

smoothing?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

It does look similar to the leveler...

smoothing of what?
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MR.D
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Post by MR.D »

Shell Shocker ftw!
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AF
AI Developer
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Post by AF »

Indeed, I thinkit would make a great remodel of the leveller, rather than a goliath replacement.

The goliath would need to be more chunky and detailed. I'm thinking make it at leats twice as tall as it currently is, make the tracks come up at the front and have a cover over them going over the top, and make it looks a little more bulkier than a flattened cube with a turret ontop and some white stripes.
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MR.D
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Post by MR.D »

Used the origional as a template, mostly just rounded objects, added in a few surface details on top for fun.

Also made a small top turret, maybe for short range defence where the main gun would never be able to hit a target that is very close to the vehicle itself, it could also be removed without changing the appearance of the main turret area.

900 tri

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Last edited by MR.D on 07 Oct 2007, 22:46, edited 2 times in total.
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smoth
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Post by smoth »

I'll tex them for you guys if you need/want it.
Sheekel
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Post by Sheekel »

very nice mr. D!
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I think that while your model is very nice, I would recommend a few changes;

- I feel the barrel needs to be fatter, and also stumpier. It looks smaller, but still reasonably proportional to the body. The characteristic thing about the golly is primarily it's short, stumpy barrel compared to the body, like on a sturmtiger.

- The little gun should be dropped imo. It looks a little out of place, but more importantly, the fact that the golly can't hit little nimble things that zip around it is an important part of gameplay; it's a base buster / heavy unit buster, not a general purpose tank. By having it with a very powerful but slow turret, and a buttload of armour, you give it a niche role that still requires support from other units to fill it's weakpoint (inability to hit lighter units on the move).

- I think the track area needs a little more detail, as it's looking a little bit simple compared to the rest of the design.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

i fully agree with warlord
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rattle
Damned Developer
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Post by rattle »

- I think the track area needs a little more detail, as it's looking a little bit simple compared to the rest of the design.
Yeah, needs some wheels and animated tracks :)
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MR.D
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Post by MR.D »

The barrel itself is exactly the same dimensions as the origional model, its appearance being smaller is because the object is rounded instead of being a hexagon.

I was hesitant to add extra polies into the tracks as well because at 900 I figured that being 4x the tris of the original was pushing it, and because of the default camera view most in game play would never see enough of the tracks to really justify another 400 triangles just to have wheels, guides and a hollow track.

I also thought that less need for alot of additional scripting, such as rotating wheels and an alternating track for texture animation, would allow for a quicker introduction of the model.

I'll try to make the barrel look a bit beefier, and I'll try to redesign the mini-turret to look less out of place.

The reason I added it in was to include support for mods other than just BA or "pure ota" based mods, and so it could easily be removed without being deleted from the model, (similar to how the Juggernaut lasers were always there, but never re-added until a later version of AA it was decided they were a good idea).
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rattle
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Post by rattle »

I also thought that less need for alot of additional scripting, such as rotating wheels and an alternating track for texture animation, would allow for a quicker introduction of the model.
It's less work than you think, especially if you're experienced in this.
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MR.D
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Post by MR.D »

How does this look?

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Last edited by MR.D on 07 Oct 2007, 22:46, edited 1 time in total.
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smoth
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Post by smoth »

I like the older one more!
DemO
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Post by DemO »

I dont think Core really suits smooth flowing curves/lines and cylinders etc. Core units look out of place if they are not bulky and edgy.

How is the turret going to turn on your goliath btw? Looks like if it turned the turret would pan off from the base it is on and basically stick out and look rather silly.

I think the golly would look cool if it was made to be very wide and more square shaped in profile than a regular tank, perhaps even wider than it is in length, with huge tracks at either side and a fittingly massive turret base with the cannon mounted on it (or in it?)

Basically, a tank with no flashy stuff or real room for extras - just the primary mechanical parts (tracks/turret base/cannon) in almost over exuberant size, shown in full simplistic glory to make the tank look the way it should - like a GOLIATH - a BRUTE in size.
Saktoth
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Post by Saktoth »

You mean the original cavedog one, or the older one that MrD did?

Fair bit of polygon wastage there. You can get away with a lot less and put more detail in the body. The grill at the back could be done via texture, as well as the bevels at the front. The bars on the side also seem superfluous (As a design feature). I assume you'll s3o it?

As a faithful reproduction of a cavedog unit its not so bad though, i guess.
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Zpock
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Post by Zpock »

It's a mistake to make the gun bigger in comparison to the body. Big turret compared to body is similar to a big head compared to body, common for children making them look cuter. Big turret makes it look like a small tank.
Last edited by Zpock on 07 Oct 2007, 02:20, edited 1 time in total.
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