Command and Conquer may be just a usual Strategy Game - but the Fire Effects are fine. Who else here is for stealing ahem, i mean getting inspired from that ?
For Pyro(maniac)s Benefit
C.&.C 3: The Fire
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no longer Ishach ! 

Here is a screen there ar better examples up and around, and you have to see it anmimated. I think the Best thing about it is, that it really gives you the feeling of heavy heat going for the Meat. In its Center it is white Hot, it has that kind of Blur every effect in C&C3 has, and in Addition physicaly moves like a slow Cloud.


Here is a screen there ar better examples up and around, and you have to see it anmimated. I think the Best thing about it is, that it really gives you the feeling of heavy heat going for the Meat. In its Center it is white Hot, it has that kind of Blur every effect in C&C3 has, and in Addition physicaly moves like a slow Cloud.
That's very old.Also, in the sandbox CA beta, there's exactly that effect when the commander "warps in" supcom style.
It does look wrong, as said it's way to obvious, especially as the effect is in a perfect circle with a sharp, discontinuous border instead of a nice fade.
Today I am that far:
I wrote a new shader which does this with a smooth border (before it was done with polygon stretching).
Also a blur shader widget already exists, atm it is only used to blur the whole screen, if you want to emphasize parts of the GUI (the newer versions of buildbar use it: see here).
Also I am writting a whole lua particle engine, which supports shaders, z-ordering and more. It already has a jitter shader, which looks like this: video here.
Awesome, I hope to use this.jK wrote:That's very old.Also, in the sandbox CA beta, there's exactly that effect when the commander "warps in" supcom style.
It does look wrong, as said it's way to obvious, especially as the effect is in a perfect circle with a sharp, discontinuous border instead of a nice fade.
Today I am that far:
I wrote a new shader which does this with a smooth border (before it was done with polygon stretching).
Also a blur shader widget already exists, atm it is only used to blur the whole screen, if you want to emphasize parts of the GUI (the newer versions of buildbar use it: see here).
Also I am writting a whole lua particle engine, which supports shaders, z-ordering and more. It already has a jitter shader, which looks like this: video here.