Crash XTA 9.1 and AAI
Moderator: Moderators
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
Crash XTA 9.1 and AAI
Using script Commanders
Map: Small Supreme Battlefield V2.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Player 1 joined as 0
Player 2 joined as 1
AI/Bot-libs/RAIv0551.dll has C++ interface
GlobalAI2: KAI Metal Class by Krogothe
GlobalAI2: Metal Spots Found 77
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI3: land-water map detected
GlobalAI3: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x61f00000 RAIv0551
0x0b950000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
Map: Small Supreme Battlefield V2.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Player 1 joined as 0
Player 2 joined as 1
AI/Bot-libs/RAIv0551.dll has C++ interface
GlobalAI2: KAI Metal Class by Krogothe
GlobalAI2: Metal Spots Found 77
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI3: land-water map detected
GlobalAI3: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x61f00000 RAIv0551
0x0b950000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
Last edited by Linebacker on 14 Oct 2007, 12:42, edited 1 time in total.
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
RAI, KAI 0.12, KAIK 0.13, KAI 0.23: no issues at all, with BA and XTA.Kloot wrote:Do you
also get this issue when playing against
(eg.) 2xRAI without an AAI present?
XTA v9 and AAI used to crash regularly, but it could have been the "hover" bug.
RAI builds Retaliators and Anti-Nukes btw. Also Deflector, Vulcan and other nice stuff like Safe Geos e.g. Also uses a few airplanes. :)
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
Here you go: 2 x AAI from today. Afterwards switching to RAI, no problems at all.
Using script Commanders
Map: Supreme Battlefield.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Player 1 joined as 0
Player 2 joined as 1
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI2: land-water map detected
GlobalAI2: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x02e20000 LgKbdHk
0x1dc10000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
Using script Commanders
Map: Supreme Battlefield.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2
Player 1 joined as 0
Player 2 joined as 1
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI2: land-water map detected
GlobalAI2: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x02e20000 LgKbdHk
0x1dc10000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
-
- Posts: 3
- Joined: 04 Oct 2007, 01:51
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
-
- Posts: 87
- Joined: 23 Dec 2006, 21:36
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x77d10000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746a0000 MSCTF
0x01be0000 xfire_toucan_27978
0x77f40000 SHLWAPI
0x76320000 MSIMG32
0x73ac0000 AVIFIL32
0x77bb0000 MSACM32
0x75ec0000 MSVFW32
0x7c9d0000 SHELL32
0x5d450000 COMCTL32
0x773a0000 comctl32
0x16000000 events
0x76350000 comdlg32
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77ba0000 midimap
0x73e40000 KsUser
0x03000000 KAIK013-21092007
0x61f00000 RAIv0551
0x59dd0000 DBGHELP
Stacktrace:
(0) D:\Gamez\Spring\spring.exe [0x007666FF]
(1) D:\Gamez\Spring\spring.exe [0x0076C3B0]
(2) D:\Gamez\Spring\spring.exe [0x00763291]
(3) D:\Gamez\Spring\spring.exe [0x00768458]
(4) D:\Gamez\Spring\spring.exe [0x007F9C63]
(5) D:\Gamez\Spring\spring.exe [0x00818D48]
(6) D:\Gamez\Spring\spring.exe [0x006E411E]
(7) D:\Gamez\Spring\spring.exe [0x0071BD8A]
(8) D:\Gamez\Spring\spring.exe [0x005BB7F1]
(9) D:\Gamez\Spring\spring.exe [0x005DB50C]
(10) D:\Gamez\Spring\spring.exe [0x005DE5EE]
(11) D:\Gamez\Spring\spring.exe [0x00819AA9]
(12) D:\Gamez\Spring\spring.exe [0x00821C68]
(13) D:\Gamez\Spring\spring.exe [0x00822038]
(14) D:\Gamez\Spring\spring.exe [0x00822269]
(15) D:\Gamez\Spring\spring.exe [0x0090F147]
(16) D:\Gamez\Spring\spring.exe [0x00401292]
(17) D:\Gamez\Spring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
XTA v9 with 2 KAIK vs 2 RAI on Supreme Battlefield
This happened after about 40 Minutes of playtime I think.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x77d10000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746a0000 MSCTF
0x01be0000 xfire_toucan_27978
0x77f40000 SHLWAPI
0x76320000 MSIMG32
0x73ac0000 AVIFIL32
0x77bb0000 MSACM32
0x75ec0000 MSVFW32
0x7c9d0000 SHELL32
0x5d450000 COMCTL32
0x773a0000 comctl32
0x16000000 events
0x76350000 comdlg32
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77ba0000 midimap
0x73e40000 KsUser
0x03000000 KAIK013-21092007
0x61f00000 RAIv0551
0x59dd0000 DBGHELP
Stacktrace:
(0) D:\Gamez\Spring\spring.exe [0x007666FF]
(1) D:\Gamez\Spring\spring.exe [0x0076C3B0]
(2) D:\Gamez\Spring\spring.exe [0x00763291]
(3) D:\Gamez\Spring\spring.exe [0x00768458]
(4) D:\Gamez\Spring\spring.exe [0x007F9C63]
(5) D:\Gamez\Spring\spring.exe [0x00818D48]
(6) D:\Gamez\Spring\spring.exe [0x006E411E]
(7) D:\Gamez\Spring\spring.exe [0x0071BD8A]
(8) D:\Gamez\Spring\spring.exe [0x005BB7F1]
(9) D:\Gamez\Spring\spring.exe [0x005DB50C]
(10) D:\Gamez\Spring\spring.exe [0x005DE5EE]
(11) D:\Gamez\Spring\spring.exe [0x00819AA9]
(12) D:\Gamez\Spring\spring.exe [0x00821C68]
(13) D:\Gamez\Spring\spring.exe [0x00822038]
(14) D:\Gamez\Spring\spring.exe [0x00822269]
(15) D:\Gamez\Spring\spring.exe [0x0090F147]
(16) D:\Gamez\Spring\spring.exe [0x00401292]
(17) D:\Gamez\Spring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
XTA v9 with 2 KAIK vs 2 RAI on Supreme Battlefield
This happened after about 40 Minutes of playtime I think.
-
- Posts: 87
- Joined: 23 Dec 2006, 21:36
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
Does this mean, I can't use AAI until the next release of Spring (in multiplayer)?yuritch wrote:AAI crashes were fixed in svn since 0.75b2 release. That means next Spring version will have it crash-free (or you can grab a current compiled Spring release from buildbot, but that's incompatible with 0.75b2 in multiplayer).
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
To bring clarity: AAI doesn't work with XTA 9.1 in multiplayer with the actual spring version 75b2. But the bug causing permanent errors has been fixed in a not-released version (called subversion to 75b2). Is this correct?
If so, where can I get such a such subversion? Does it run like a normal version?
Btw here is another crashlog, AAI, XTA 9.1, Multiplayer LAN.
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI2: land map detected
GlobalAI2: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x03090000 LgKbdHk
0x0aab0000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
If so, where can I get such a such subversion? Does it run like a normal version?
Btw here is another crashlog, AAI, XTA 9.1, Multiplayer LAN.
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI2: land map detected
GlobalAI2: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0058a4a9
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x01ba0000 LgWndHk
0x01470000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x03090000 LgKbdHk
0x0aab0000 AAI
0x59dd0000 DBGHELP
Stacktrace:
(0) X:\Games\Spring\spring.exe [0x0058A4A9]
(1) X:\Games\Spring\spring.exe [0x006E764D]
(2) X:\Games\Spring\spring.exe [0x006F21C3]
(3) X:\Games\Spring\spring.exe [0x00618D99]
(4) X:\Games\Spring\spring.exe [0x005BB71D]
(5) X:\Games\Spring\spring.exe [0x005DB50C]
(6) X:\Games\Spring\spring.exe [0x005DE5EE]
(7) X:\Games\Spring\spring.exe [0x00819AA9]
(8) X:\Games\Spring\spring.exe [0x00821C68]
(9) X:\Games\Spring\spring.exe [0x00822038]
(10) X:\Games\Spring\spring.exe [0x00822269]
(11) X:\Games\Spring\spring.exe [0x0090F147]
(12) X:\Games\Spring\spring.exe [0x00401292]
(13) X:\Games\Spring\spring.exe [0x004012DD]
(14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]
the most recent svn builds are here:
http://buildbot.no-ip.org/~buildbot/spring/installer/
it is very likely that there'll be a new version every day, so please install as often as you can and report any bugs you may find.
http://buildbot.no-ip.org/~buildbot/spring/installer/
it is very likely that there'll be a new version every day, so please install as often as you can and report any bugs you may find.
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
Thank you. Will do. 
edit: there you go:
edit2: Why don't you include XTA 9.1 into the installer btw? I had to insert some cfg file into a AAI subfolder.
Using script script.txt
Using script Commanders
Map: Small Supreme Battlefield.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Error parsing units/arm_luacommander.fbi: Bad TDF text at line 124
Error parsing units/core_luacommander.fbi: Bad TDF text at line 124
Loading all definitions: 0.806000
Mod uses default reclaim rules
Mod uses default transportability rules
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading weapon definitions
Loading unit definitions
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Loading feature definitions
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/21
Calculating estimate path costs "8" 1/21
Calculating estimate path costs "8" 2/21
Calculating estimate path costs "8" 3/21
Calculating estimate path costs "8" 4/21
Calculating estimate path costs "8" 5/21
Calculating estimate path costs "8" 6/21
Calculating estimate path costs "8" 7/21
Calculating estimate path costs "8" 8/21
Calculating estimate path costs "8" 9/21
Calculating estimate path costs "8" 10/21
Calculating estimate path costs "8" 11/21
Calculating estimate path costs "8" 12/21
Calculating estimate path costs "8" 13/21
Calculating estimate path costs "8" 14/21
Calculating estimate path costs "8" 15/21
Calculating estimate path costs "8" 16/21
Calculating estimate path costs "8" 17/21
Calculating estimate path costs "8" 18/21
Calculating estimate path costs "8" 19/21
Calculating estimate path costs "8" 20/21
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/21
Calculating estimate path costs "32" 1/21
Calculating estimate path costs "32" 2/21
Calculating estimate path costs "32" 3/21
Calculating estimate path costs "32" 4/21
Calculating estimate path costs "32" 5/21
Calculating estimate path costs "32" 6/21
Calculating estimate path costs "32" 7/21
Calculating estimate path costs "32" 8/21
Calculating estimate path costs "32" 9/21
Calculating estimate path costs "32" 10/21
Calculating estimate path costs "32" 11/21
Calculating estimate path costs "32" 12/21
Calculating estimate path costs "32" 13/21
Calculating estimate path costs "32" 14/21
Calculating estimate path costs "32" 15/21
Calculating estimate path costs "32" 16/21
Calculating estimate path costs "32" 17/21
Calculating estimate path costs "32" 18/21
Calculating estimate path costs "32" 19/21
Calculating estimate path costs "32" 20/21
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2+svn4571
Player 1 joined as 0
1 added point: Start 0
Spring 0.75b2+svn4571 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0022f7ff
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 glew32
0x00d70000 SDL
0x7c340000 MSVCR71
0x00dc0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003e0000 ILU
0x01c30000 LgWndHk
0x01500000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x02dd0000 LgKbdHk
0x59dd0000 DBGHELP
Stacktrace:
(0) Unknown [0x0022F7FF]
(1) X:\Games\Spring\spring.exe [0x00AAF107]
(2) X:\Games\Spring\spring.exe [0x008922AD]
(3) X:\Games\Spring\spring.exe [0x00892352]
(4) X:\Games\Spring\spring.exe [0x0089619C]
(5) X:\Games\Spring\spring.exe [0x0089052B]
(6) X:\Games\Spring\spring.exe [0x008569D2]
(7) X:\Games\Spring\spring.exe [0x0060708B]
(8) X:\Games\Spring\spring.exe [0x00607387]
(9) X:\Games\Spring\spring.exe [0x009C4A13]
(10) X:\Games\Spring\spring.exe [0x00930FDF]
(11) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C0A3B0]
(12) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B6A3]

edit: there you go:
edit2: Why don't you include XTA 9.1 into the installer btw? I had to insert some cfg file into a AAI subfolder.
Using script script.txt
Using script Commanders
Map: Small Supreme Battlefield.smf
Mod: "XTA v9.1" from XTAPEV91.sdz
Created server on port 8200
Error parsing units/arm_luacommander.fbi: Bad TDF text at line 124
Error parsing units/core_luacommander.fbi: Bad TDF text at line 124
Loading all definitions: 0.806000
Mod uses default reclaim rules
Mod uses default transportability rules
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading weapon definitions
Loading unit definitions
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Loading feature definitions
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/21
Calculating estimate path costs "8" 1/21
Calculating estimate path costs "8" 2/21
Calculating estimate path costs "8" 3/21
Calculating estimate path costs "8" 4/21
Calculating estimate path costs "8" 5/21
Calculating estimate path costs "8" 6/21
Calculating estimate path costs "8" 7/21
Calculating estimate path costs "8" 8/21
Calculating estimate path costs "8" 9/21
Calculating estimate path costs "8" 10/21
Calculating estimate path costs "8" 11/21
Calculating estimate path costs "8" 12/21
Calculating estimate path costs "8" 13/21
Calculating estimate path costs "8" 14/21
Calculating estimate path costs "8" 15/21
Calculating estimate path costs "8" 16/21
Calculating estimate path costs "8" 17/21
Calculating estimate path costs "8" 18/21
Calculating estimate path costs "8" 19/21
Calculating estimate path costs "8" 20/21
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/21
Calculating estimate path costs "32" 1/21
Calculating estimate path costs "32" 2/21
Calculating estimate path costs "32" 3/21
Calculating estimate path costs "32" 4/21
Calculating estimate path costs "32" 5/21
Calculating estimate path costs "32" 6/21
Calculating estimate path costs "32" 7/21
Calculating estimate path costs "32" 8/21
Calculating estimate path costs "32" 9/21
Calculating estimate path costs "32" 10/21
Calculating estimate path costs "32" 11/21
Calculating estimate path costs "32" 12/21
Calculating estimate path costs "32" 13/21
Calculating estimate path costs "32" 14/21
Calculating estimate path costs "32" 15/21
Calculating estimate path costs "32" 16/21
Calculating estimate path costs "32" 17/21
Calculating estimate path costs "32" 18/21
Calculating estimate path costs "32" 19/21
Calculating estimate path costs "32" 20/21
Creating sky
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.75b2+svn4571
Player 1 joined as 0
1 added point: Start 0
Spring 0.75b2+svn4571 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0022f7ff
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 glew32
0x00d70000 SDL
0x7c340000 MSVCR71
0x00dc0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003e0000 ILU
0x01c30000 LgWndHk
0x01500000 LgMsgHk
0x76020000 MSVCP60
0x69500000 nvoglnt
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x02dd0000 LgKbdHk
0x59dd0000 DBGHELP
Stacktrace:
(0) Unknown [0x0022F7FF]
(1) X:\Games\Spring\spring.exe [0x00AAF107]
(2) X:\Games\Spring\spring.exe [0x008922AD]
(3) X:\Games\Spring\spring.exe [0x00892352]
(4) X:\Games\Spring\spring.exe [0x0089619C]
(5) X:\Games\Spring\spring.exe [0x0089052B]
(6) X:\Games\Spring\spring.exe [0x008569D2]
(7) X:\Games\Spring\spring.exe [0x0060708B]
(8) X:\Games\Spring\spring.exe [0x00607387]
(9) X:\Games\Spring\spring.exe [0x009C4A13]
(10) X:\Games\Spring\spring.exe [0x00930FDF]
(11) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C0A3B0]
(12) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B6A3]