The Great Deliberation

The Great Deliberation

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

The Great Deliberation

Post by Neuralize »

In one year I will be working on my senior thesis at The Milwaukee Institute of Art and Design. I will have the whole school year of 2008-2009 to work on this thesis, however, due to the grand scope of the project which I wish to present, I should start planning and brainstorming right now.

What I want to do is a mod and appropriate marketing materials to go with it, much as if it was a retail game. I spent much of last year deciding whether to work with supcom or spring. I'm pretty sure I'm going to go with Spring. While supcom has a better animation system, Spring has complete and total mod support and is free, meaning that I can distribute it at my senior thesis show on cds. Supcom also sucks.

I've recently been going through the motions of low-poly modeling in Wings3d and have got a couple units fully textured into the game, nothing yet that I'm ready to have critiqued, but something none the less. Anyways, on to the themes I'm thinking about..

Defcon like gameplay, only in 3d: Nukes, Boats, Planes.

Generic Futuristic Ground War Mod, like EE, 2150, Ground Control. I really like how the Kedesh look in Homeworld and am seriously considering creating a race in a similar style.

I really want to break the mold of what constitutes a unit in Spring. I'm veering towards less units, more unit diversity, instead of more units, less unit diversity.

Some of my favorite things I've seen in Spring/Other Games

Gunship transports
Siege Tanks
Naval Cruisers
Land Cruisers
Carriers with Drones (Not like in Supcom, but more like RA2/Starcraft)
Nukes and Anti-Nukes
Submarines icbming
Drones
Mobile Factories
Resurrection
Super Units
Amphibious/Hover Units
Stealth Tanks
Teleporting Units
Weather Storms
Tesla Coils

I had some/stole more ideas, ut I can't really type anymore tonight, I have to get to sleepppooe beforee glass tomwrrow
watch dis space shooom

But, basically, I want some input, or additional ideas, thoughts, concerns etc.
Last edited by Neuralize on 27 Sep 2007, 06:01, edited 1 time in total.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Defcon HELL YEAH.

Ive been wanting to do this for aaaaaaaaaaaaaaages. Prettymuch just like defcon, only with an economic element (Expand your cities to get resources to make more nukes etc).

Might include a ground-force, probably super cheap tanks that represent all ground forces, that you spam in massive numbers and are easily taken out by nukes, meaning you have constant waves of them (and perhaps they can capture, rather than just destroy, enemy cities).

Maybe including other weapons using a direct counter relationship (Satellite lasers vs energy shields, for example) for an RPS sort of approach- take his silos out with lasers then his shields out with nukes.

The game is really about macro-scale strategic decisions, careful use of your nukes in coordinated attacks, while keeping enough in supply to defend yourself. An uncapped, exponential economy is constantly being wiped out by nuclear strikes (that destroy massive regions and encourage you to spread yourself over the map, rather than just heavily defend one area). Intelligence is vital in order to use your nukes effectively.

Ill probably never make this so feel free to nick ideas.

Dont make another standard TA based war mod. BOOORING.
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Neuralize
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Post by Neuralize »

Yeah, I'm seriously feeling a strong Defcon-like game calling, but I'm not quite ready to commit to that idea just yet. It's almost far too literal, very additional meaning. More than just being a game that looks cool, maybe I'm reaching with this, but I want something that looks cool and makes people think a little bit, provokes some sort of reaction.

Here are some additional random musings for mod themes:

US Government + Corporations versus The People

Apple versus Microsoft/PC

Abstract versus Surrealism versus Realism (How sweet would it be to have some of Dali's elephants just chilling and liek shit.)

Digital versus Analog. Units would use concentrated sound to obliterate each other, like.. giant zune/ipod with treads and a megaphone versus a sony walkmen.

I almost just want to write a stream of consciousness story line and use that for my story and just build off of that, something really quite random and obscene. Like flying penises attacking a giant snail in a BMW. Something just so ridiculous and over the top that people will have to stop and stare a few second to try and get what's going on.

I terms of how extensive I want this presentation to be, I will be able to get my hands on a couple projectors, and it is likely that I would drop some money on my own on two cheap, but Spring capable computers (I would build them myself.) I'd likely network these two computers and have them projecting at the show and people could screw around and play each other on a small map.

Additionally, I would like to have giant vinyl print banners hanging from the ceilings, and wall mounted foam core panels showing the best of the concept art, refined concept art, and ultimately final wings3d model.

If I can get my hands on a third screen, I'd additionally like a TV somewhere to play an intro movie, which would basically consist of logos done in After Affects and finely cut game footage. (Like the Battle for Middle Earth, Lord of the Rings II intro)

More to come. Bring any input, even if it's negative.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Wisconsin?!? you are a cheese-eater. cheese-eater.


i would also like to suggest that you have some nice ambient music at the presentation. Holzt, Lizt, Mozart. Maybe some hard rock for battle sequences (anyone wanna dig up music thread)

and lemme know if you're in ann arbor any time (go michigan!); i'll buy you a drink.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Meh, id focus first and foremost on good gameplay. A game with good, strong, solid, fluid gameplay prettymuch fills in all the other elements itself. In the end, its really how the whole construct comes together.
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KDR_11k
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Post by KDR_11k »

RIAA/MPAA/BSA vs. Pirates
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Mr.Frumious
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Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Saktoth wrote:Meh, id focus first and foremost on good gameplay. A game with good, strong, solid, fluid gameplay prettymuch fills in all the other elements itself. In the end, its really how the whole construct comes together.
QFT. Pick a restricted subset of Spring's features before you go ahead. Most mods follow the BA everything-but-the---------sink, which makes for a vicious learning-curve and chaotic gameplay that is impossible to really design for.

To me, the best mods are the ones that take Spring's epic complexity and whittle it down into something manageable - things like KP, EE, WarEvo, etc.
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rattle
Damned Developer
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Post by rattle »

BLACK PEOPLE VS. WHITE PEOPLE! :P


Gustav Holst all the way. Mars for battle scenes and some of the more calm or playful pieces as they fit.
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KDR_11k
Game Developer
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Post by KDR_11k »

If you want really politically uncorrect go for Christians vs. Muslims.
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Guessmyname
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Post by Guessmyname »

KDR_11k wrote:If you want really politically uncorrect go for Christians vs. Muslims.
Hitler vs Jews?
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Re: The Great Deliberation

Post by Tim Blokdijk »

Neuralize wrote:...
But, basically, I want some input, or additional ideas, thoughts, concerns etc.
Not to start a discussion about it but do you plan to release it under a open source license?
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Other kinds of game ideas?

Post apocalyptical setting would be sweet. You could have a scavengers side and a side that already has a lot of tech, due to rading military bases and bunkers. Scavengers would have advantages like speed, and numbers, with vehicles like technicals and the other side would take a long time to produce, but naturally, would dominate.
DZHIBRISH
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Post by DZHIBRISH »

How can a penis drive a BMW?
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

The penis knows the ulterior motive behind a Black Man's Wedding.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

I probably won't release it under an open source license unless I get really good at scripting and write everything from scratch without any OTA scripts, which is possible I suppose, but it's a lot of work. I'll have to see where I get with the SDK thing first.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Thought up a new idea last night that would allow me to integrate functional cool streamlined designs with bizarre monstrosities. The plot line would revolved around a current governmental body with a secret military wing whose working on opening a portal/breeding pit/drilling to the very depths of hell. The opposing side would just be some generic revolutionary guerrillas trying to overthrow the government, and who are pretty much clueless about the whole "Occult" or evil portal opening aspect of the government. The guerrillas are particularly good about hijacking and stealing government vehicles, so they're probably going to have a lot of units that capture at a pretty fast speed. Of course, when the governmental body opens the portal to another world or whatever, all sorts of hellspawn (see BWMs above) flies out, some of them will be bound to the gaia players, others will be under the governments control, hopefully I'll be able to link the likeliness of Gaia control/Player control to some sort of chance function with LUA.

And, for the most part, I'm probably not going to focus on gameplay, at least not at first, I'm just going to try and make something that looks really cool and has a lot of flash.
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