Scripter error : Can not create cob.
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Scripter error : Can not create cob.
It is always on my last }
And, on every script I have, newly modified or not recently touched at all, why is my scriptor messed up...?
And, on every script I have, newly modified or not recently touched at all, why is my scriptor messed up...?
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
this is occasionally an issue with #included files. I don't know why, but there are times when scriptor absolutely refuses to let a properly #included .h file work, and crashes on every compile without an error. The only solution I've found is to take all the code out of that include and plug it into the main script. then it works fine.
No, there is nothing wrong with my script, it is something wrong with ALL of my scripts, or scriptor has some kind of error... It won't compile anything.
And, the only thing I include is argh's standard commands, but I already did a test where I copied the defined number and removed the include, but nothing works
Is 1.0 at file universe the most recent, are there any others, or perhaps an older version I could try...?
And, the only thing I include is argh's standard commands, but I already did a test where I copied the defined number and removed the include, but nothing works

Is 1.0 at file universe the most recent, are there any others, or perhaps an older version I could try...?
So, it does use registry..
Damn, I didn't think it would use registry. I had adware, and lots of it. So, I used a lot of anti-adware programs, and half of them didn't delete the stuff, but gave me the key locations, so I did it myself.
Well, lemme try again, then. Come here scripter reg. keys...
Edit: Found it, now testing.
Works! Thanks a ton! KalvKhalash or something like that, name of the creator, thus name of the keys.
Damn, I didn't think it would use registry. I had adware, and lots of it. So, I used a lot of anti-adware programs, and half of them didn't delete the stuff, but gave me the key locations, so I did it myself.
Well, lemme try again, then. Come here scripter reg. keys...
Edit: Found it, now testing.
Works! Thanks a ton! KalvKhalash or something like that, name of the creator, thus name of the keys.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
I need to type faster so that I don't have to go back and edit posts...
Small fonted for bans and giggles.
Scriptor does set some registry keys, but you don't want to delete all of them. Two of them are scriptor's constants, which are a pain to realize are no longer set right after hours of wondering why your newly compiled scripts aren't animating your units properly. Umm, just watch for the section that has settings.
Outside of that, I've got nothing. I remember it happening to me once, but can't recall how I fixed it, if I even did, might have just started magically working again. Maybe try random stuff, like compiling empty scripts, scripts with just empty functions, deliberately broken scripts, setting your computer up on a pile of rocks and sacrificing the fat of a lamb to it. Who knows.
Just wondering though, did you try to fatted sacrifice before getting it to work?
Small fonted for bans and giggles.
Scriptor does set some registry keys, but you don't want to delete all of them. Two of them are scriptor's constants, which are a pain to realize are no longer set right after hours of wondering why your newly compiled scripts aren't animating your units properly. Umm, just watch for the section that has settings.
Outside of that, I've got nothing. I remember it happening to me once, but can't recall how I fixed it, if I even did, might have just started magically working again. Maybe try random stuff, like compiling empty scripts, scripts with just empty functions, deliberately broken scripts, setting your computer up on a pile of rocks and sacrificing the fat of a lamb to it. Who knows.

Just wondering though, did you try to fatted sacrifice before getting it to work?
