We need a tutorial
Moderator: Moderators
-
- Posts: 81
- Joined: 18 Jul 2007, 07:06
We need a tutorial
Could someone come up with a good tutorial for the OTA mods? Right now, it is very hard for newbies to pick up the game. The tutorial should be able to teach newbies how to:
1. Download mods/maps.
2. Build a basic econ at the start of a Spring game.
3. Use D-gun.
4. Assist factories.
5. Use air transports.
6. NOT combomb/ comnap.
7. Successfully tech to T2.
8. Use metal makers and metal maker AI
1. Download mods/maps.
2. Build a basic econ at the start of a Spring game.
3. Use D-gun.
4. Assist factories.
5. Use air transports.
6. NOT combomb/ comnap.
7. Successfully tech to T2.
8. Use metal makers and metal maker AI
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: We need a tutorial
These are alegit sctrategies, why would a trutorial teach peopla not to do them?RavingManiac wrote: 6. NOT combomb/ comnap.
[edited for incareased sobriety]
Last edited by Felix the Cat on 16 Sep 2007, 09:44, edited 1 time in total.
Re: We need a tutorial
Felix the Cat wrote:
thaes are laegt satratgeis, if a turaotrail tavhgt peoapl not ato doa them thowould be bacd
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30
-
- Posts: 81
- Joined: 18 Jul 2007, 07:06
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
-
- Posts: 81
- Joined: 18 Jul 2007, 07:06
i think
The problem is not the lack of a tutorial.We need to integrate a tutorail into the lobby.That would asure noobs will have an easy option to teach themselves the basic concepts and the more advanced ones as well.When you install the client and enter the lobby you should be asked wether you want to see the tutorial.If you answer no it will ask you if you want to be asked about it again.If you click no a message pops out saying where you can manually enter the tutorial(within the lobby of course).
The tutorai lmust be interesting and include pictures or maybe even make it ingame or something..like a replay with popups and pauses..the tutorai lshould not only explain basic stuff but for those that desire it advanced tactics as well and show some common complex situations and how to resolve them.The tutorial should be divide into a few sections that can be run automaticly one after the other or each section seperatly as well..
and if u decide to run it all after each section you will be asked if you want to see the next section or skip it.you should also have the possibility to easily see a list of all sections and at any time jump to one of them.
The tutorai lmust be interesting and include pictures or maybe even make it ingame or something..like a replay with popups and pauses..the tutorai lshould not only explain basic stuff but for those that desire it advanced tactics as well and show some common complex situations and how to resolve them.The tutorial should be divide into a few sections that can be run automaticly one after the other or each section seperatly as well..
and if u decide to run it all after each section you will be asked if you want to see the next section or skip it.you should also have the possibility to easily see a list of all sections and at any time jump to one of them.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Same here.SwiftSpear wrote:I'd be willing to write BA theory guides, but it wouldn't be a fundamental tutorial, it would be focused on bringing a new player who has the basics of control and unit knowledge down, to the point where they have a high level of mastery in terms of unit and economic usage.